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UnlockTech Behaviour
Jeremie Rossignol edited this page Nov 2, 2019
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2 revisions
Behaviour for unlocking a technology. Note that this does not respect the ordering in the tech tree (it can unlock a node that doesn't have its prerequisites unlocked). Use the CanResearchTech requirement to guard against that condition.
BEHAVIOUR
{
name = UnlockTech
type = UnlockTech
// The ID of the technology to unlock on completion of the contract
// this behaviour is tied to.
//
// Type: string
// Required: Yes (multiples allowed)
//
techID = engineering101
}
- AwardExperience
- ChangeKerbalType
- ChangeVesselOwnership
- CopyCraftFile
- DestroyVessel
- DialogBox
- ExperimentalPart
- Expression
- Message
- OrbitGenerator
- RemoveKerbal
- SpawnKerbal
- SpawnPassengers
- SpawnVessel
- UnlockPart
- UnlockTech
- WaypointGenerator
Contract Configurator
Configuration File Syntax
Extending Contract Configurator