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UnlockPart Behaviour
Jeremie Rossignol edited this page Jul 17, 2015
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2 revisions
Behaviour for unlocking a part. Note that if the player isn't playing with part unlocking that this behaviour does nothing!
BEHAVIOUR
{
name = UnlockPart
type = UnlockPart
// The name of the part to unlock on completion of the contract.
//
// Type: AvailablePart
// Required: Yes (multiples allowed)
//
part = mk1pod
// Whether to also unlock the technology for this part. Note that if the
// technology is not already unlocked and this is set to false, the part
// cannot be unlocked (the behaviour just won't do
// anything).
//
// Type: bool
// Required: No (defaulted)
// Default: true
//
unlockTech = true
}
- AwardExperience
- ChangeKerbalType
- ChangeVesselOwnership
- CopyCraftFile
- DestroyVessel
- DialogBox
- ExperimentalPart
- Expression
- Message
- OrbitGenerator
- RemoveKerbal
- SpawnKerbal
- SpawnPassengers
- SpawnVessel
- UnlockPart
- UnlockTech
- WaypointGenerator
Contract Configurator
Configuration File Syntax
Extending Contract Configurator