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DestroyVessel Behaviour
Jeremie Rossignol edited this page Aug 24, 2015
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1 revision
Behaviour for destroying a vessel after certain conditions are met.
BEHAVIOUR
{
name = DestroyVessel
type = DestroyVessel
// Indicates the state where the vessel should be destroyed.
//
// Type: TriggeredBehaviour.State
// Required: Yes
// Values:
// CONTRACT_ACCEPTED
// CONTRACT_FAILED
// CONTRACT_SUCCESS
// CONTRACT_COMPLETED
// PARAMETER_COMPLETED
//
onState = CONTRACT_SUCCESS
// When the onState attribute is set to PARAMETER_COMPLETED, a value
// must also be supplied for the parameter attribute. This is the name
// of the parameter that we are checking for completion. This can be
// specified multiple times.
//
// Type: string
// Required: Sometimes (multiples allowed)
//
parameter = TheParameterName
// The vessel to be destroyed. This should either be derived via an
// expression, or match the define name of a previous VesselParameterGroup
// parameter.
//
// Type: VesselIdentifier
// Required: Yes (multiples allowed)
//
vessel = TheVesselName
}
- AwardExperience
- ChangeKerbalType
- ChangeVesselOwnership
- CopyCraftFile
- DestroyVessel
- DialogBox
- ExperimentalPart
- Expression
- Message
- OrbitGenerator
- RemoveKerbal
- SpawnKerbal
- SpawnPassengers
- SpawnVessel
- UnlockPart
- UnlockTech
- WaypointGenerator
Contract Configurator
Configuration File Syntax
Extending Contract Configurator