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@ReimousTH ReimousTH commented Nov 21, 2025

PostureCommon(Recreation), 100.0%
*Testing
*Cleanup 1
*Attempt to fix Shadow KDV Glider Bug
*Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little,
depends on fps)
*Deque class (not tested)
*Entity & EntityRef & EntityWrapper (all of them fixed)
*Config::DisableEdgeGrabLeftover -> Edge Oscallation experimental fix
*BodyHavok Experimental Delta Fix
*Silver Psycho Fix(Removed due BodyHavok Fix)
*Aqa Mercury API
*Cleanup 2
closes issue #96
closes issue #33
*New Code Config::AlwaysResetSpringState
*classes have been updated : Object2, CommonObject,
*Fixed SoX::AI::StateMachine, new class SoX::AI::State,Player::State::CommonSprintTemplate
closes issue #26
*New Codes : AllowSpinDashJump, DisableMachStateLockInput(Blue Gem),
AlwaysBlueGem(allow to using blue for states like spindash, kick ...)
RTTI API

@ReimousTH ReimousTH marked this pull request as draft November 25, 2025 11:29
@ReimousTH ReimousTH changed the title Posture API Posture API & Graphic Api Nov 25, 2025
PostureCommon(Recreation), 100.0%
*Testing
*Cleanup 1
*Attempt to fix Shadow KDV Glider Bug
*Vehicle Enter on Spawn Fixed (Adjusted m_radius for Zock a little,
depends on fps)
*Deque class (not tested)
*Entity & EntityRef & EntityWrapper (all of them fixed)
*Config::DisableEdgeGrabLeftover -> Edge Oscallation experimental fix
*BodyHavok Experimental Delta Fix
*Silver Psycho Fix(Removed due BodyHavok Fix)
*Aqa Mercury API
*Cleanup 2
closes issue sonicnext-dev#96
closes issue sonicnext-dev#33
*New Code Config::AlwaysResetSpringState
*classes have been updated : Object2, CommonObject,
*Fixed SoX::AI::StateMachine, new class SoX::AI::State,Player::State::CommonSprintTemplate
closes issue sonicnext-dev#26
*New Codes : AllowSpinDashJump, DisableMachStateLockInput(Blue Gem),
AlwaysBlueGem(allow to using blue for states like spindash, kick ...)
RTTI API
Graphics API
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