|
20 | 20 | #include "Sonicteam/AlertWindowTask.h" |
21 | 21 | #include "Sonicteam/AppMarathon.h" |
22 | 22 | #include "Sonicteam/AudioEngineXenon.h" |
| 23 | +#include "Sonicteam/BasicIScriptParamsDesc.h" |
23 | 24 | #include "Sonicteam/ButtonWindowTask.h" |
24 | 25 | #include "Sonicteam/CObjBalloonIconDrawable.h" |
25 | 26 | #include "Sonicteam/Camera/CameraMode.h" |
|
36 | 37 | #include "Sonicteam/Enemy/EnemyShot.h" |
37 | 38 | #include "Sonicteam/Enemy/EnemyShotNormal.h" |
38 | 39 | #include "Sonicteam/Enemy/EnemyShotPoint.h" |
| 40 | +#include "Sonicteam/EnemyPsiCommon.h" |
39 | 41 | #include "Sonicteam/Fixture.h" |
40 | 42 | #include "Sonicteam/Game.h" |
41 | 43 | #include "Sonicteam/GameImp.h" |
|
55 | 57 | #include "Sonicteam/HintWindowTask.h" |
56 | 58 | #include "Sonicteam/HudTextParts.h" |
57 | 59 | #include "Sonicteam/ImageFilter.h" |
| 60 | +#include "Sonicteam/KeyframedPath.h" |
58 | 61 | #include "Sonicteam/MainDisplayTask.h" |
59 | 62 | #include "Sonicteam/MainMenuTask.h" |
60 | 63 | #include "Sonicteam/MainMode.h" |
| 64 | +#include "Sonicteam/MercuryDrawable.h" |
61 | 65 | #include "Sonicteam/Message/MsgCameramanChangeMode.h" |
62 | 66 | #include "Sonicteam/Message/MsgHUDButtonWindowChangeButtons.h" |
63 | 67 | #include "Sonicteam/Message/MsgHUDMainMenuChangeState.h" |
|
76 | 80 | #include "Sonicteam/MyCueAdx.h" |
77 | 81 | #include "Sonicteam/MyCueAttenuate.h" |
78 | 82 | #include "Sonicteam/MyGraphicsDevice.h" |
| 83 | +#include "Sonicteam/MyMaterialCommon.h" |
| 84 | +#include "Sonicteam/MyModel.h" |
| 85 | +#include "Sonicteam/MyModelStrategy.h" |
| 86 | +#include "Sonicteam/MyModelStrategyNN.h" |
79 | 87 | #include "Sonicteam/MyPhantom.h" |
80 | 88 | #include "Sonicteam/MyRenderProcess.h" |
81 | 89 | #include "Sonicteam/MyTexture.h" |
82 | 90 | #include "Sonicteam/MyTransforms.h" |
83 | 91 | #include "Sonicteam/NamedActor.h" |
84 | 92 | #include "Sonicteam/NamedTask.h" |
85 | 93 | #include "Sonicteam/NoSyncThread.h" |
| 94 | +#include "Sonicteam/ObjectAqaMercurySmall.h" |
| 95 | +#include "Sonicteam/ObjectPsi.h" |
| 96 | +#include "Sonicteam/ObjectPsiContext.h" |
86 | 97 | #include "Sonicteam/ObjectVehicle.h" |
87 | 98 | #include "Sonicteam/ObjectVehicleBike.h" |
| 99 | +#include "Sonicteam/PathAnimation/Animation.h" |
| 100 | +#include "Sonicteam/PathAnimation/Controller.h" |
| 101 | +#include "Sonicteam/PathAnimation/Entity.h" |
88 | 102 | #include "Sonicteam/PauseAdapter.h" |
89 | 103 | #include "Sonicteam/PauseTask.h" |
| 104 | +#include "Sonicteam/Player/AllListener.h" |
| 105 | +#include "Sonicteam/Player/Gravity.h" |
| 106 | +#include "Sonicteam/Player/GroundListener.h" |
90 | 107 | #include "Sonicteam/Player/GroundRayListener.h" |
91 | 108 | #include "Sonicteam/Player/ICollisionListener.h" |
92 | 109 | #include "Sonicteam/Player/ICollisionListenerTemplate.h" |
93 | 110 | #include "Sonicteam/Player/IDynamicLink.h" |
94 | 111 | #include "Sonicteam/Player/IEventerListener.h" |
95 | 112 | #include "Sonicteam/Player/IExportExternalFlag.h" |
96 | 113 | #include "Sonicteam/Player/IExportPostureRequestFlag.h" |
| 114 | +#include "Sonicteam/Player/IExportVehicleFlag.h" |
97 | 115 | #include "Sonicteam/Player/IExportWeaponRequestFlag.h" |
98 | 116 | #include "Sonicteam/Player/IFlagCommunicator.h" |
| 117 | +#include "Sonicteam/Player/IForce.h" |
99 | 118 | #include "Sonicteam/Player/IGauge.h" |
100 | 119 | #include "Sonicteam/Player/INotification.h" |
| 120 | +#include "Sonicteam/Player/IPath.h" |
101 | 121 | #include "Sonicteam/Player/IPlugIn.h" |
102 | 122 | #include "Sonicteam/Player/IPostureControl.h" |
103 | 123 | #include "Sonicteam/Player/IPosturePlugIn.h" |
|
113 | 133 | #include "Sonicteam/Player/Input/IListener.h" |
114 | 134 | #include "Sonicteam/Player/Input/ListenerNormal.h" |
115 | 135 | #include "Sonicteam/Player/Input/TimedAction.h" |
| 136 | +#include "Sonicteam/Player/MovableBody.h" |
116 | 137 | #include "Sonicteam/Player/Object.h" |
| 138 | +#include "Sonicteam/Player/PhysicsBodyList.h" |
117 | 139 | #include "Sonicteam/Player/PostureControl.h" |
| 140 | +#include "Sonicteam/Player/PostureEdge.h" |
| 141 | +#include "Sonicteam/Player/PostureVehicle.h" |
| 142 | +#include "Sonicteam/Player/RealGroundRayListener.h" |
118 | 143 | #include "Sonicteam/Player/RootFrame.h" |
| 144 | +#include "Sonicteam/Player/RotationGravityAxis.h" |
119 | 145 | #include "Sonicteam/Player/Score.h" |
120 | 146 | #include "Sonicteam/Player/SonicGauge.h" |
121 | 147 | #include "Sonicteam/Player/State/CommonContext.h" |
122 | 148 | #include "Sonicteam/Player/State/CommonFall.h" |
| 149 | +#include "Sonicteam/Player/State/CommonGrind.h" |
123 | 150 | #include "Sonicteam/Player/State/CommonObject.h" |
| 151 | +#include "Sonicteam/Player/State/CommonSpringTemplate.h" |
124 | 152 | #include "Sonicteam/Player/State/ContextSpeedAndJump.h" |
125 | 153 | #include "Sonicteam/Player/State/ICommonContext.h" |
126 | 154 | #include "Sonicteam/Player/State/ICommonContextIF.h" |
|
130 | 158 | #include "Sonicteam/Player/State/Object2.h" |
131 | 159 | #include "Sonicteam/Player/State/SonicContext.h" |
132 | 160 | #include "Sonicteam/Player/State/SonicObject.h" |
| 161 | +#include "Sonicteam/Player/State/SonicState.h" |
133 | 162 | #include "Sonicteam/Player/State/TailsContext.h" |
134 | 163 | #include "Sonicteam/Player/State/TailsFlight.h" |
135 | 164 | #include "Sonicteam/Player/Unit/ITestCase.h" |
| 165 | +#include "Sonicteam/Player/WallListener.h" |
| 166 | +#include "Sonicteam/Player/WallRayListener.h" |
136 | 167 | #include "Sonicteam/Player/Weapon/SonicWeapons.h" |
137 | 168 | #include "Sonicteam/Player/Zock.h" |
138 | 169 | #include "Sonicteam/PropFixture.h" |
|
187 | 218 | #include "Sonicteam/SaveDataTask.h" |
188 | 219 | #include "Sonicteam/SaveDataTaskXENON.h" |
189 | 220 | #include "Sonicteam/SelectWindowTask.h" |
| 221 | +#include "Sonicteam/ShotPsiCommon.h" |
| 222 | +#include "Sonicteam/SoX/AI/State.h" |
190 | 223 | #include "Sonicteam/SoX/AI/StateMachine.h" |
191 | 224 | #include "Sonicteam/SoX/ApplicationXenon.h" |
| 225 | +#include "Sonicteam/SoX/Array.h" |
192 | 226 | #include "Sonicteam/SoX/Audio/Cue.h" |
193 | 227 | #include "Sonicteam/SoX/Audio/IAudioEngine.h" |
194 | 228 | #include "Sonicteam/SoX/Audio/Player.h" |
195 | 229 | #include "Sonicteam/SoX/Audio/PlayerImpl.h" |
| 230 | +#include "Sonicteam/SoX/Component — копия.h" |
196 | 231 | #include "Sonicteam/SoX/Component.h" |
197 | 232 | #include "Sonicteam/SoX/Engine/Application.h" |
198 | 233 | #include "Sonicteam/SoX/Engine/Doc.h" |
|
203 | 238 | #include "Sonicteam/SoX/Graphics/Frame.h" |
204 | 239 | #include "Sonicteam/SoX/Graphics/FrameGP.h" |
205 | 240 | #include "Sonicteam/SoX/Graphics/FrameObserver.h" |
| 241 | +#include "Sonicteam/SoX/Graphics/IndexBuffer.h" |
| 242 | +#include "Sonicteam/SoX/Graphics/MaterialCommon.h" |
| 243 | +#include "Sonicteam/SoX/Graphics/Model.h" |
| 244 | +#include "Sonicteam/SoX/Graphics/ModelCommon.h" |
| 245 | +#include "Sonicteam/SoX/Graphics/ModelMgr.h" |
| 246 | +#include "Sonicteam/SoX/Graphics/SamplerCommon.h" |
| 247 | +#include "Sonicteam/SoX/Graphics/Shader.h" |
| 248 | +#include "Sonicteam/SoX/Graphics/ShaderFXL.h" |
| 249 | +#include "Sonicteam/SoX/Graphics/ShaderMgr.h" |
| 250 | +#include "Sonicteam/SoX/Graphics/ShaderPassFXL.h" |
| 251 | +#include "Sonicteam/SoX/Graphics/SyncronizeShaderPass.h" |
206 | 252 | #include "Sonicteam/SoX/Graphics/Technique.h" |
207 | 253 | #include "Sonicteam/SoX/Graphics/TechniqueFXL.h" |
| 254 | +#include "Sonicteam/SoX/Graphics/Texture.h" |
208 | 255 | #include "Sonicteam/SoX/Graphics/Transforms.h" |
209 | 256 | #include "Sonicteam/SoX/Graphics/Vertex.h" |
| 257 | +#include "Sonicteam/SoX/Graphics/VertexBuffer.h" |
210 | 258 | #include "Sonicteam/SoX/Graphics/Xenon/DeviceXenon.h" |
| 259 | +#include "Sonicteam/SoX/Graphics/Xenon/IndexBufferXenon.h" |
211 | 260 | #include "Sonicteam/SoX/Graphics/Xenon/TextureXenon.h" |
| 261 | +#include "Sonicteam/SoX/Graphics/Xenon/VertexBufferXenon.h" |
212 | 262 | #include "Sonicteam/SoX/IResource.h" |
213 | 263 | #include "Sonicteam/SoX/IResource2.h" |
214 | 264 | #include "Sonicteam/SoX/IResourceMgr.h" |
| 265 | +#include "Sonicteam/SoX/Input/Listener.h" |
215 | 266 | #include "Sonicteam/SoX/Input/Manager.h" |
216 | 267 | #include "Sonicteam/SoX/LinkNode.h" |
| 268 | +#include "Sonicteam/SoX/Math/Math.h" |
217 | 269 | #include "Sonicteam/SoX/Math/Matrix.h" |
218 | 270 | #include "Sonicteam/SoX/Math/Quaternion.h" |
219 | 271 | #include "Sonicteam/SoX/Math/Vector.h" |
| 272 | +#include "Sonicteam/SoX/Math/__vector.h" |
220 | 273 | #include "Sonicteam/SoX/Message.h" |
221 | 274 | #include "Sonicteam/SoX/MessageReceiver.h" |
222 | 275 | #include "Sonicteam/SoX/Object.h" |
| 276 | +#include "Sonicteam/SoX/Physics/Body.h" |
223 | 277 | #include "Sonicteam/SoX/Physics/Entity.h" |
| 278 | +#include "Sonicteam/SoX/Physics/EntityRef.h" |
224 | 279 | #include "Sonicteam/SoX/Physics/Havok/EntityHavok.h" |
225 | 280 | #include "Sonicteam/SoX/Physics/Havok/EntityHavokImp.h" |
226 | 281 | #include "Sonicteam/SoX/Physics/Havok/PhantomHavok.h" |
| 282 | +#include "Sonicteam/SoX/Physics/Havok/RayCastHavok.h" |
| 283 | +#include "Sonicteam/SoX/Physics/Havok/ShapeCastHavok.h" |
227 | 284 | #include "Sonicteam/SoX/Physics/Havok/WorldHavok.h" |
228 | 285 | #include "Sonicteam/SoX/Physics/IntersectEvent.h" |
229 | 286 | #include "Sonicteam/SoX/Physics/IntersectListener.h" |
230 | 287 | #include "Sonicteam/SoX/Physics/Phantom.h" |
231 | 288 | #include "Sonicteam/SoX/Physics/PhantomListener.h" |
| 289 | +#include "Sonicteam/SoX/Physics/RayCast.h" |
232 | 290 | #include "Sonicteam/SoX/Physics/Shape.h" |
| 291 | +#include "Sonicteam/SoX/Physics/ShapeCast.h" |
233 | 292 | #include "Sonicteam/SoX/Physics/ShapeCastEvent.h" |
234 | 293 | #include "Sonicteam/SoX/Physics/ShapeCastListener.h" |
235 | 294 | #include "Sonicteam/SoX/Physics/World.h" |
|
263 | 322 | #include "hk330/hkArray.h" |
264 | 323 | #include "hk330/hkReferencedObject.h" |
265 | 324 | #include "hk330/hkpBroadPhaseHandle.h" |
| 325 | +#include "hk330/hkpBvShape.h" |
266 | 326 | #include "hk330/hkpCdBody.h" |
267 | 327 | #include "hk330/hkpCollidable.h" |
268 | 328 | #include "hk330/hkpCollidableCollidableFilter.h" |
269 | 329 | #include "hk330/hkpCollisionFilter.h" |
270 | 330 | #include "hk330/hkpEntity.h" |
271 | 331 | #include "hk330/hkpLinkedCollidable.h" |
| 332 | +#include "hk330/hkpMotion.h" |
272 | 333 | #include "hk330/hkpPhantom.h" |
273 | 334 | #include "hk330/hkpProperty.h" |
274 | 335 | #include "hk330/hkpRayCollidableFilter.h" |
275 | 336 | #include "hk330/hkpRayShapeCollectionFilter.h" |
276 | 337 | #include "hk330/hkpRigidBody.h" |
277 | 338 | #include "hk330/hkpShape.h" |
278 | 339 | #include "hk330/hkpShapeCollectionFilter.h" |
| 340 | +#include "hk330/hkpShapeContainer.h" |
| 341 | +#include "hk330/hkpShapeSphere.h" |
| 342 | +#include "hk330/hkpSingleShapeContainer.h" |
279 | 343 | #include "hk330/hkpTypedBroadPhaseHandle.h" |
280 | 344 | #include "hk330/hkpWorld.h" |
281 | 345 | #include "hk330/hkpWorldObject.h" |
| 346 | +#include "stdx/RTTI.h" |
| 347 | +#include "stdx/deque.h" |
| 348 | +#include "stdx/map.h" |
282 | 349 | #include "stdx/string.h" |
| 350 | +#include "stdx/type_info.h" |
283 | 351 | #include "stdx/vector.h" |
284 | 352 | #include "stdx/wstring.h" |
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