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77 | 77 | #include "Sonicteam/MyCueAttenuate.h" |
78 | 78 | #include "Sonicteam/MyGraphicsDevice.h" |
79 | 79 | #include "Sonicteam/MyPhantom.h" |
| 80 | +#include "Sonicteam/MyRenderProcess.h" |
80 | 81 | #include "Sonicteam/MyTexture.h" |
81 | 82 | #include "Sonicteam/MyTransforms.h" |
82 | 83 | #include "Sonicteam/NamedActor.h" |
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136 | 137 | #include "Sonicteam/Player/Zock.h" |
137 | 138 | #include "Sonicteam/PropFixture.h" |
138 | 139 | #include "Sonicteam/RaderMapManager.h" |
| 140 | +#include "Sonicteam/RenderAction/ApplyBloom.h" |
| 141 | +#include "Sonicteam/RenderAction/ApplyDevice.h" |
| 142 | +#include "Sonicteam/RenderAction/ApplySceneParams.h" |
| 143 | +#include "Sonicteam/RenderAction/AutoSetAspect.h" |
| 144 | +#include "Sonicteam/RenderAction/Capture.h" |
| 145 | +#include "Sonicteam/RenderAction/ClearRenderTarget.h" |
| 146 | +#include "Sonicteam/RenderAction/ColorFill.h" |
| 147 | +#include "Sonicteam/RenderAction/CopyTexture.h" |
| 148 | +#include "Sonicteam/RenderAction/LockBlendMode.h" |
| 149 | +#include "Sonicteam/RenderAction/LockCullMode.h" |
| 150 | +#include "Sonicteam/RenderAction/LockZMode.h" |
| 151 | +#include "Sonicteam/RenderAction/MakeBloom.h" |
| 152 | +#include "Sonicteam/RenderAction/Movie.h" |
| 153 | +#include "Sonicteam/RenderAction/PrepareCalculateCSM.h" |
| 154 | +#include "Sonicteam/RenderAction/Rasterize.h" |
| 155 | +#include "Sonicteam/RenderAction/RasterizeBurnoutBlur.h" |
| 156 | +#include "Sonicteam/RenderAction/ResetRenderStates.h" |
| 157 | +#include "Sonicteam/RenderAction/ResetScissorRect.h" |
| 158 | +#include "Sonicteam/RenderAction/ResetViewport.h" |
| 159 | +#include "Sonicteam/RenderAction/Resolve.h" |
| 160 | +#include "Sonicteam/RenderAction/RunCommandBuffer.h" |
| 161 | +#include "Sonicteam/RenderAction/SetAutoZPass.h" |
| 162 | +#include "Sonicteam/RenderAction/SetBackStencilOp.h" |
| 163 | +#include "Sonicteam/RenderAction/SetBlendMode.h" |
| 164 | +#include "Sonicteam/RenderAction/SetCSMTextures.h" |
| 165 | +#include "Sonicteam/RenderAction/SetClip.h" |
| 166 | +#include "Sonicteam/RenderAction/SetColorWriteEnable.h" |
| 167 | +#include "Sonicteam/RenderAction/SetConstantShader.h" |
| 168 | +#include "Sonicteam/RenderAction/SetCullMode.h" |
| 169 | +#include "Sonicteam/RenderAction/SetCurrentScreen.h" |
| 170 | +#include "Sonicteam/RenderAction/SetDepthTextures.h" |
| 171 | +#include "Sonicteam/RenderAction/SetFovY.h" |
| 172 | +#include "Sonicteam/RenderAction/SetFrameBufferObject.h" |
| 173 | +#include "Sonicteam/RenderAction/SetReflectionTextures.h" |
| 174 | +#include "Sonicteam/RenderAction/SetScissorRect.h" |
| 175 | +#include "Sonicteam/RenderAction/SetScissorTest.h" |
| 176 | +#include "Sonicteam/RenderAction/SetScreen.h" |
| 177 | +#include "Sonicteam/RenderAction/SetShaderGPRAllocation.h" |
| 178 | +#include "Sonicteam/RenderAction/SetStencilEnable.h" |
| 179 | +#include "Sonicteam/RenderAction/SetStencilFunc.h" |
| 180 | +#include "Sonicteam/RenderAction/SetStencilOp.h" |
| 181 | +#include "Sonicteam/RenderAction/SetStencilWriteMask.h" |
| 182 | +#include "Sonicteam/RenderAction/SetTexture.h" |
| 183 | +#include "Sonicteam/RenderAction/SetUserClipPlaneEnable.h" |
| 184 | +#include "Sonicteam/RenderAction/SetViewport.h" |
| 185 | +#include "Sonicteam/RenderAction/SetZMode.h" |
| 186 | +#include "Sonicteam/RenderPostprocess.h" |
139 | 187 | #include "Sonicteam/SaveDataTask.h" |
140 | 188 | #include "Sonicteam/SaveDataTaskXENON.h" |
141 | 189 | #include "Sonicteam/SelectWindowTask.h" |
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149 | 197 | #include "Sonicteam/SoX/Engine/Application.h" |
150 | 198 | #include "Sonicteam/SoX/Engine/Doc.h" |
151 | 199 | #include "Sonicteam/SoX/Engine/DocMode.h" |
| 200 | +#include "Sonicteam/SoX/Engine/RenderProcess.h" |
152 | 201 | #include "Sonicteam/SoX/Engine/Task.h" |
153 | 202 | #include "Sonicteam/SoX/Graphics/Device.h" |
154 | 203 | #include "Sonicteam/SoX/Graphics/Frame.h" |
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206 | 255 | #include "Sonicteam/VehicleMissileCtrl.h" |
207 | 256 | #include "Sonicteam/VehicleMissileCtrlAutomatic.h" |
208 | 257 | #include "Sonicteam/VehicleMissileCtrlSingle.h" |
| 258 | +#include "Sonicteam/WorldRenderProcess.h" |
209 | 259 | #include "Sonicteam/sonicXmaPlayer.h" |
210 | 260 | #include "boost/smart_ptr/make_shared_object.h" |
211 | 261 | #include "boost/smart_ptr/shared_ptr.h" |
| 262 | +#include "d3dxb.h" |
212 | 263 | #include "hk330/hkArray.h" |
213 | 264 | #include "hk330/hkReferencedObject.h" |
214 | 265 | #include "hk330/hkpBroadPhaseHandle.h" |
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