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36 | 36 | #include "Sonicteam/Enemy/EnemyShot.h" |
37 | 37 | #include "Sonicteam/Enemy/EnemyShotNormal.h" |
38 | 38 | #include "Sonicteam/Enemy/EnemyShotPoint.h" |
| 39 | +#include "Sonicteam/EnemyPsiCommon.h" |
39 | 40 | #include "Sonicteam/Fixture.h" |
40 | 41 | #include "Sonicteam/Game.h" |
41 | 42 | #include "Sonicteam/GameImp.h" |
|
55 | 56 | #include "Sonicteam/HintWindowTask.h" |
56 | 57 | #include "Sonicteam/HudTextParts.h" |
57 | 58 | #include "Sonicteam/ImageFilter.h" |
| 59 | +#include "Sonicteam/KeyframedPath.h" |
58 | 60 | #include "Sonicteam/MainDisplayTask.h" |
59 | 61 | #include "Sonicteam/MainMenuTask.h" |
60 | 62 | #include "Sonicteam/MainMode.h" |
| 63 | +#include "Sonicteam/MercuryDrawable.h" |
61 | 64 | #include "Sonicteam/Message/MsgCameramanChangeMode.h" |
62 | 65 | #include "Sonicteam/Message/MsgHUDButtonWindowChangeButtons.h" |
63 | 66 | #include "Sonicteam/Message/MsgHUDMainMenuChangeState.h" |
|
83 | 86 | #include "Sonicteam/NamedActor.h" |
84 | 87 | #include "Sonicteam/NamedTask.h" |
85 | 88 | #include "Sonicteam/NoSyncThread.h" |
| 89 | +#include "Sonicteam/ObjectAqaMercurySmall.h" |
| 90 | +#include "Sonicteam/ObjectPsi.h" |
| 91 | +#include "Sonicteam/ObjectPsiContext.h" |
86 | 92 | #include "Sonicteam/ObjectVehicle.h" |
87 | 93 | #include "Sonicteam/ObjectVehicleBike.h" |
| 94 | +#include "Sonicteam/PathAnimation/Animation.h" |
| 95 | +#include "Sonicteam/PathAnimation/Controller.h" |
| 96 | +#include "Sonicteam/PathAnimation/Entity.h" |
88 | 97 | #include "Sonicteam/PauseAdapter.h" |
89 | 98 | #include "Sonicteam/PauseTask.h" |
| 99 | +#include "Sonicteam/Player/AllListener.h" |
| 100 | +#include "Sonicteam/Player/Gravity.h" |
| 101 | +#include "Sonicteam/Player/GroundListener.h" |
90 | 102 | #include "Sonicteam/Player/GroundRayListener.h" |
91 | 103 | #include "Sonicteam/Player/ICollisionListener.h" |
92 | 104 | #include "Sonicteam/Player/ICollisionListenerTemplate.h" |
93 | 105 | #include "Sonicteam/Player/IDynamicLink.h" |
94 | 106 | #include "Sonicteam/Player/IEventerListener.h" |
95 | 107 | #include "Sonicteam/Player/IExportExternalFlag.h" |
96 | 108 | #include "Sonicteam/Player/IExportPostureRequestFlag.h" |
| 109 | +#include "Sonicteam/Player/IExportVehicleFlag.h" |
97 | 110 | #include "Sonicteam/Player/IExportWeaponRequestFlag.h" |
98 | 111 | #include "Sonicteam/Player/IFlagCommunicator.h" |
| 112 | +#include "Sonicteam/Player/IForce.h" |
99 | 113 | #include "Sonicteam/Player/IGauge.h" |
100 | 114 | #include "Sonicteam/Player/INotification.h" |
| 115 | +#include "Sonicteam/Player/IPath.h" |
101 | 116 | #include "Sonicteam/Player/IPlugIn.h" |
102 | 117 | #include "Sonicteam/Player/IPostureControl.h" |
103 | 118 | #include "Sonicteam/Player/IPosturePlugIn.h" |
|
113 | 128 | #include "Sonicteam/Player/Input/IListener.h" |
114 | 129 | #include "Sonicteam/Player/Input/ListenerNormal.h" |
115 | 130 | #include "Sonicteam/Player/Input/TimedAction.h" |
| 131 | +#include "Sonicteam/Player/MovableBody.h" |
116 | 132 | #include "Sonicteam/Player/Object.h" |
| 133 | +#include "Sonicteam/Player/PhysicsBodyList.h" |
117 | 134 | #include "Sonicteam/Player/PostureControl.h" |
| 135 | +#include "Sonicteam/Player/PostureEdge.h" |
| 136 | +#include "Sonicteam/Player/PostureVehicle.h" |
| 137 | +#include "Sonicteam/Player/RealGroundRayListener.h" |
118 | 138 | #include "Sonicteam/Player/RootFrame.h" |
| 139 | +#include "Sonicteam/Player/RotationGravityAxis.h" |
119 | 140 | #include "Sonicteam/Player/Score.h" |
120 | 141 | #include "Sonicteam/Player/SonicGauge.h" |
121 | 142 | #include "Sonicteam/Player/State/CommonContext.h" |
122 | 143 | #include "Sonicteam/Player/State/CommonFall.h" |
123 | 144 | #include "Sonicteam/Player/State/CommonObject.h" |
| 145 | +#include "Sonicteam/Player/State/CommonSpringTemplate.h" |
124 | 146 | #include "Sonicteam/Player/State/ContextSpeedAndJump.h" |
125 | 147 | #include "Sonicteam/Player/State/ICommonContext.h" |
126 | 148 | #include "Sonicteam/Player/State/ICommonContextIF.h" |
|
130 | 152 | #include "Sonicteam/Player/State/Object2.h" |
131 | 153 | #include "Sonicteam/Player/State/SonicContext.h" |
132 | 154 | #include "Sonicteam/Player/State/SonicObject.h" |
| 155 | +#include "Sonicteam/Player/State/SonicState.h" |
133 | 156 | #include "Sonicteam/Player/State/TailsContext.h" |
134 | 157 | #include "Sonicteam/Player/State/TailsFlight.h" |
135 | 158 | #include "Sonicteam/Player/Unit/ITestCase.h" |
| 159 | +#include "Sonicteam/Player/WallListener.h" |
| 160 | +#include "Sonicteam/Player/WallRayListener.h" |
136 | 161 | #include "Sonicteam/Player/Weapon/SonicWeapons.h" |
137 | 162 | #include "Sonicteam/Player/Zock.h" |
138 | 163 | #include "Sonicteam/PropFixture.h" |
|
187 | 212 | #include "Sonicteam/SaveDataTask.h" |
188 | 213 | #include "Sonicteam/SaveDataTaskXENON.h" |
189 | 214 | #include "Sonicteam/SelectWindowTask.h" |
| 215 | +#include "Sonicteam/ShotPsiCommon.h" |
| 216 | +#include "Sonicteam/SoX/AI/State.h" |
190 | 217 | #include "Sonicteam/SoX/AI/StateMachine.h" |
191 | 218 | #include "Sonicteam/SoX/ApplicationXenon.h" |
| 219 | +#include "Sonicteam/SoX/Array.h" |
192 | 220 | #include "Sonicteam/SoX/Audio/Cue.h" |
193 | 221 | #include "Sonicteam/SoX/Audio/IAudioEngine.h" |
194 | 222 | #include "Sonicteam/SoX/Audio/Player.h" |
|
205 | 233 | #include "Sonicteam/SoX/Graphics/FrameObserver.h" |
206 | 234 | #include "Sonicteam/SoX/Graphics/Technique.h" |
207 | 235 | #include "Sonicteam/SoX/Graphics/TechniqueFXL.h" |
| 236 | +#include "Sonicteam/SoX/Graphics/Texture.h" |
208 | 237 | #include "Sonicteam/SoX/Graphics/Transforms.h" |
209 | 238 | #include "Sonicteam/SoX/Graphics/Vertex.h" |
210 | 239 | #include "Sonicteam/SoX/Graphics/Xenon/DeviceXenon.h" |
211 | 240 | #include "Sonicteam/SoX/Graphics/Xenon/TextureXenon.h" |
212 | 241 | #include "Sonicteam/SoX/IResource.h" |
213 | 242 | #include "Sonicteam/SoX/IResource2.h" |
214 | 243 | #include "Sonicteam/SoX/IResourceMgr.h" |
| 244 | +#include "Sonicteam/SoX/Input/Listener.h" |
215 | 245 | #include "Sonicteam/SoX/Input/Manager.h" |
216 | 246 | #include "Sonicteam/SoX/LinkNode.h" |
| 247 | +#include "Sonicteam/SoX/Math/Math.h" |
217 | 248 | #include "Sonicteam/SoX/Math/Matrix.h" |
218 | 249 | #include "Sonicteam/SoX/Math/Quaternion.h" |
219 | 250 | #include "Sonicteam/SoX/Math/Vector.h" |
| 251 | +#include "Sonicteam/SoX/Math/__vector.h" |
220 | 252 | #include "Sonicteam/SoX/Message.h" |
221 | 253 | #include "Sonicteam/SoX/MessageReceiver.h" |
222 | 254 | #include "Sonicteam/SoX/Object.h" |
| 255 | +#include "Sonicteam/SoX/Physics/Body.h" |
223 | 256 | #include "Sonicteam/SoX/Physics/Entity.h" |
| 257 | +#include "Sonicteam/SoX/Physics/EntityRef.h" |
224 | 258 | #include "Sonicteam/SoX/Physics/Havok/EntityHavok.h" |
225 | 259 | #include "Sonicteam/SoX/Physics/Havok/EntityHavokImp.h" |
226 | 260 | #include "Sonicteam/SoX/Physics/Havok/PhantomHavok.h" |
| 261 | +#include "Sonicteam/SoX/Physics/Havok/RayCastHavok.h" |
| 262 | +#include "Sonicteam/SoX/Physics/Havok/ShapeCastHavok.h" |
227 | 263 | #include "Sonicteam/SoX/Physics/Havok/WorldHavok.h" |
228 | 264 | #include "Sonicteam/SoX/Physics/IntersectEvent.h" |
229 | 265 | #include "Sonicteam/SoX/Physics/IntersectListener.h" |
230 | 266 | #include "Sonicteam/SoX/Physics/Phantom.h" |
231 | 267 | #include "Sonicteam/SoX/Physics/PhantomListener.h" |
| 268 | +#include "Sonicteam/SoX/Physics/RayCast.h" |
232 | 269 | #include "Sonicteam/SoX/Physics/Shape.h" |
| 270 | +#include "Sonicteam/SoX/Physics/ShapeCast.h" |
233 | 271 | #include "Sonicteam/SoX/Physics/ShapeCastEvent.h" |
234 | 272 | #include "Sonicteam/SoX/Physics/ShapeCastListener.h" |
235 | 273 | #include "Sonicteam/SoX/Physics/World.h" |
|
263 | 301 | #include "hk330/hkArray.h" |
264 | 302 | #include "hk330/hkReferencedObject.h" |
265 | 303 | #include "hk330/hkpBroadPhaseHandle.h" |
| 304 | +#include "hk330/hkpBvShape.h" |
266 | 305 | #include "hk330/hkpCdBody.h" |
267 | 306 | #include "hk330/hkpCollidable.h" |
268 | 307 | #include "hk330/hkpCollidableCollidableFilter.h" |
269 | 308 | #include "hk330/hkpCollisionFilter.h" |
270 | 309 | #include "hk330/hkpEntity.h" |
271 | 310 | #include "hk330/hkpLinkedCollidable.h" |
| 311 | +#include "hk330/hkpMotion.h" |
272 | 312 | #include "hk330/hkpPhantom.h" |
273 | 313 | #include "hk330/hkpProperty.h" |
274 | 314 | #include "hk330/hkpRayCollidableFilter.h" |
275 | 315 | #include "hk330/hkpRayShapeCollectionFilter.h" |
276 | 316 | #include "hk330/hkpRigidBody.h" |
277 | 317 | #include "hk330/hkpShape.h" |
278 | 318 | #include "hk330/hkpShapeCollectionFilter.h" |
| 319 | +#include "hk330/hkpShapeContainer.h" |
| 320 | +#include "hk330/hkpShapeSphere.h" |
| 321 | +#include "hk330/hkpSingleShapeContainer.h" |
279 | 322 | #include "hk330/hkpTypedBroadPhaseHandle.h" |
280 | 323 | #include "hk330/hkpWorld.h" |
281 | 324 | #include "hk330/hkpWorldObject.h" |
| 325 | +#include "stdx/RTTI.h" |
| 326 | +#include "stdx/deque.h" |
282 | 327 | #include "stdx/string.h" |
| 328 | +#include "stdx/type_info.h" |
283 | 329 | #include "stdx/vector.h" |
284 | 330 | #include "stdx/wstring.h" |
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