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Library Rangers PlayerEffect
Gabriel edited this page Sep 26, 2023
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1 revision
Provides access to app::player::PlayerEffect from Sonic Frontiers.
Functions;
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Data* Get(string in_name)- returns a pointer to an instance ofPlayerEffect.Datafrom the current player by name. -
T* Get<T>()- returns a pointer to an instance of a struct inherited byPlayerEffect.Datafrom the current player.
Types;
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struct Data- a struct representation ofapp::player::PlayerEffect.- Members;
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Player.Data* pPlayer- a pointer to an instance ofapp::player::Player. -
long pVisualHuman- a pointer to an instance ofapp::player::VisualHuman. -
GOCPlayerVisual* pGOCPlayerVisual- a pointer to an instance ofapp::player::GOCPlayerVisual. -
GOCPlayerKinematicParams* pGOCPlayerKinematicParams- a pointer to an instance ofapp::player::GOCPlayerKinematicParams. -
GOCPlayerBlackboard* pGOCPlayerBlackboard- a pointer to an instance ofapp::player::GOCPlayerBlackboard.
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- Members;
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struct EffectList- a struct representation ofapp::player::EffectList.- Members;
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MoveArray<Memory.Pointer<Data>> PlayerEffects- an array of pointers toapp::player::PlayerEffectinstances.
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- Members;
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