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Library Rangers GOComponents
Gabriel edited this page Sep 26, 2023
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1 revision
Provides structs for many hh::game::GOComponent types.
Types;
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struct GOComponent- a struct representation ofhh::game::GOComponent.- Members;
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Player.Data* pPlayer- a pointer to an instance ofapp::player::Player. -
GOComponentStaticClass* pStaticClass- a pointer to an instance ofGOComponentStaticClass.
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- Members;
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struct GOComponentStaticClass- a struct representation of the static class for storing information about a game object component.- Members;
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Helpers.UnmanagedString Name- the name of this game object component.
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- Functions;
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string ToString()- returns theNamemember.
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- Members;
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struct GOCPlayerBlackboard- a struct representation ofapp::player::GOCPlayerBlackboard.- Members;
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Blackboard.Data* pBlackboard- a pointer to an instance ofapp::player::Blackboard.
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- Members;
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struct GOCPlayerEffect- a struct representation ofapp::player::GOCPlayerEffect.- Members;
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PlayerEffect.EffectList* pEffectList- a pointer to an instance ofapp::player::EffectList.
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- Members;
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struct GOCPlayerHsm- a struct representation ofapp::player::GOCPlayerHsm.- Members;
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long pStatePluginManager- a pointer to an instance ofapp::player::StatePluginManager<app::player::PlayerHsmContext>.
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- Members;
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struct GOCPlayerKinematicParams- a struct representation ofapp::player::GOCPlayerKinematicParams.- Members;
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Vector3 Position- the current position of the player. -
Quaternion Rotation- the current rotation of the player. -
Vector3 Velocity- the current velocity of the player.
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- Members;
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struct GOCPlayerParameter- a struct representation ofapp::player::GOCPlayerParameter.- Members;
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ModePackageType CurrentModePackageType- the current mode package type.
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- Types;
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enum ModePackageType- an enum representing the different mode package types from the player's reflection data.
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- Members;
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struct GOCPlayerVisual- a struct representation ofapp::player::GOCPlayerVisual.
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struct GOCTransform- a struct representation ofapp::player::GOCTransform.- Members;
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Vector3 Position- the current position of the transform. -
Quaternion Rotation- the current rotation of the transform. -
Vector3 Scale- the current scale of the transform.
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- Members;
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