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Releases: coderCleric/Poltergeist

Poltergeist v1.2.8

05 Oct 17:23

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Fixed the mod exploding on v73 of the game.

Poltergeist v1.2.7

23 Sep 21:02

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Pride heads now have a config option. If it's enabled (or it's June) then you'll always have a pride head. Otherwise, it's a 15% chance.

Poltergeist v1.2.6

23 Jul 21:47

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  • Made it possible for sound addons to actually work without manually shuffling files around (details in readme).
  • Added a pestering blacklist, so you can make certain enemies impossible for ghosts to pester.

Poltergeist v1.2.5

01 Jul 20:33

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Fixed a bug that made the game look different if the mod was installed.

Poltergeist v1.2.4

11 Jun 05:06

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  • Trying again to fix the bug in DoSetup.

Poltergeist v1.2.3

06 Jun 21:04

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  • Added a more robust fix for the NRE in DoSetup. Should give more info if it fails and try to recover more meaningfully.

Poltergeist v1.2.2

01 Jun 05:33

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  • Added a bunch of debug messages to help troubleshoot some audio issues.
  • june

Poltergeist v1.2.1

27 Mar 05:30

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Changed the static noise to not suck.

Poltergeist v1.2.0

26 Mar 21:59

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  • Made it so that ghosts can now play sounds with the 'V' key
    • The sounds can be changed by changing the contents of the 'sounds' folder. See the readme for more info.
  • Manifesting now makes a noise, to better get living player's attention.
  • If a ghost is inside the ship, they will move with the ship instead of having to chase it.
  • The mine elevator can now be sent up and down by ghosts.
  • Removed interactions from Manticoils since they were super inconsistent.
  • Added a config option to enable/disable debug messages.
  • Bug Fixes:
    • Edited control display to include the number key teleportation.
    • Attempted to fix a random error that would sometimes occur with enemies and props (hopefully it worked!)
    • Fixed a softlock that would occur when certain controls were completely unbound.

Poltergeist v1.1.1

19 Aug 00:41

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  • Made it so that the mod actually loads on v61.
  • Fixed some issues that were making it so that the whoopie cushion interaction wasn't working.
  • I haven't had the time to do full testing in v61, but this should at least make the mod work. Please let me know on Github if you notice any issues!