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poltergeist_release/README.md

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@@ -21,7 +21,7 @@ By pressing 'V', it's possible for ghosts to make noises that the living can hea
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- Sounds are played from each player's machine, not streamed over the network. This means that people having different sound files in their folders will lead to them hearing different sounds. To make sure that your friends hear the same sounds as you, **make sure that you all have the same files with the same names!**
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**Soundpacks**<br />
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Soundpacks are now possible! If another mod has a folder titled `PoltergeistSounds` in it, any files within that folder will be loaded in the same way as those in Poltergeist's `sounds` folder. To have your soundpack work with mod managers, it is suggested that you follow the folder structure `MySoundpack/BepInEx/Plugins/PoltergeistSounds`. `MySoundpack`'s name should be changed to match the name of your mod, and it should contain your soundpack's manifest, icon, and readme. `PoltergeistSounds` should contain all of the sounds that you wish to add.
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Soundpacks are now possible! If another mod has a folder titled `PoltergeistSounds` in it, any files within that folder will be loaded in the same way as those in Poltergeist's `sounds` folder. To have your soundpack work with mod managers, it is suggested that you follow the folder structure `MySoundpack/BepInEx/Plugins/PoltergeistSounds`. `MySoundpack`'s name should be changed to match the name of your mod, and it should contain your soundpack's manifest, icon, and readme. `PoltergeistSounds` should contain all of the sounds that you wish to add. R2ModMan has an "Import local mod" feature in the profile settings that can help you make sure your soundpack works.
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# Controls
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- **Movement**: Same as how you move your living character, except that moving forwards and backwards can also change your elevation.

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