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GUI: CPU

Dimitris Panokostas edited this page Jan 7, 2026 · 6 revisions

CPU Panel

PanelCPU

This panel configures the Main Processor (CPU) emulation.

CPU Settings

CPU Model

Selects the 680x0 processor family.

  • 68000: A500/A600.
  • 68020: A1200/CD32.
  • 68030/68040: High-end accelerators.
  • 24-bit addressing: Restricts address space (Required for 68000/020 compatibility).

FPU (Floating Point Unit)

Selects the math coprocessor (None, 68881, 68882). Most games do not use an FPU.

CPU Speed

  • Approximate A500/A1200: Attempts to match the original speed (Cycle-Exact). Best for compatibility.
  • Fastest Possible: Runs as fast as the host CPU allows. Great for Workbench or 3D games (Frontier, Doom).

JIT (Just-In-Time) Compiler

  • JIT: Enables dynamic recompilation of 68k code to native host code (ARM/x86).
  • Performance: Provides a massive speed boost (emulates a 68060@1GHz+).
  • Compatibility: Low. Many old games will crash. Use only for Workbench/Applications.
  • JIT Cache Size: Memory allocated for translated code (8MB is usually enough).

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