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Monster Hunter Rise

TheRazerMD edited this page Jul 4, 2026 · 15 revisions

Last Tested Version

0.9.3

Filename

d3d12.dll, winmm.dll

OS

W11 24H2

GPU

RX 9070 XT

Upscaler Inputs

DLSS

FG Inputs

OptiFG

Settings

-

Known Issues

  • Optimal filename for OptiScaler is d3d12.dll

    • Avoid dxgi.dll on AMD/Intel as it doesn’t expose DLSS inputs

    • Additionally, dbghelp.dll/winmm.dll conflict with REFramework


  • To avoid crashing when using OptiScaler + REFramework combo - issue thread

    • Install OptiScaler as d3d12.dll

    • Rename REFramework from dinput8.dll to ReShade64.dll

    • Set LoadReshade=true in OptiScaler.ini

    • Also required to set RestoreComputeSignature=true in OptiScaler.ini

      • Autoapplied with Opti 0.9.4+

Notes

  • Unlike other Capcom games, REFramework isn’t required to load OptiScaler.

    • Also unlike them, spoofing is required to expose DLSS inputs on AMD/Intel (set Dxgi=auto in OptiScaler.ini, fakenvapi also required).

Reported By

vlbastos, LeonardoWL037, TheRazerMD

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