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Move from SDL_Surface* to abstract RGBA storage class #11
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| Original file line number | Diff line number | Diff line change |
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@@ -130,17 +130,17 @@ Engine::Engine() | |
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| m_video_bpp = options.bpp; | ||
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| m_screen = NULL; | ||
| m_screen = nullptr; | ||
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Member
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Unnecessary use of C++-style name for the same thing. No need to modify existing code like this. |
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| initFont(&m_sysfont, "system"); | ||
| initFont(&m_minifont, "minifont"); | ||
| initFont(&m_aafont, "aafont"); | ||
| initFont(&m_gamefont, "gamefont"); | ||
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| m_fps = 0.; | ||
| m_ui = NULL; | ||
| m_light = NULL; | ||
| m_cursorBasic = m_cursorUse = NULL; | ||
| m_ui = nullptr; | ||
| m_light = nullptr; | ||
| m_cursorBasic = m_cursorUse = nullptr; | ||
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| // remember default cursor | ||
| resetDefaultCursor(); | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,81 @@ | ||
| #ifndef RGBA_STORAGE_H | ||
| #define RGBA_STORAGE_H | ||
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| #include <memory> | ||
| #include <SDL.h> | ||
| #include <GL/gl.h> | ||
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| class RGBAStorage { | ||
| public: | ||
| virtual ~RGBAStorage() = default; | ||
| virtual uint8_t* getData() = 0; | ||
| virtual int getWidth() const = 0; | ||
| virtual int getHeight() const = 0; | ||
| virtual int getPitch() const = 0; | ||
| }; | ||
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| class SDLSurfaceStorage : public RGBAStorage { | ||
| public: | ||
| SDLSurfaceStorage(SDL_Surface* surface) : surface_(surface) {} | ||
| ~SDLSurfaceStorage() { | ||
| if (surface_) { | ||
| SDL_FreeSurface(surface_); | ||
| } | ||
| } | ||
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| uint8_t* getData() override { | ||
| return static_cast<uint8_t*>(surface_->pixels); | ||
| } | ||
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| int getWidth() const override { | ||
| return surface_->w; | ||
| } | ||
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| int getHeight() const override { | ||
| return surface_->h; | ||
| } | ||
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| int getPitch() const override { | ||
| return surface_->pitch; | ||
| } | ||
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| private: | ||
| SDL_Surface* surface_; | ||
| }; | ||
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| class OpenGLTextureStorage : public RGBAStorage { | ||
| public: | ||
| OpenGLTextureStorage(GLuint texture, int width, int height) | ||
| : texture_(texture), width_(width), height_(height) {} | ||
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| ~OpenGLTextureStorage() { | ||
| if (texture_) { | ||
| glDeleteTextures(1, &texture_); | ||
| } | ||
| } | ||
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| uint8_t* getData() override { | ||
| // OpenGL textures do not provide direct access to pixel data | ||
| return nullptr; | ||
| } | ||
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| int getWidth() const override { | ||
| return width_; | ||
| } | ||
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| int getHeight() const override { | ||
| return height_; | ||
| } | ||
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| int getPitch() const override { | ||
| // OpenGL textures do not have a pitch value | ||
| return 0; | ||
| } | ||
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| private: | ||
| GLuint texture_; | ||
| int width_; | ||
| int height_; | ||
| }; | ||
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| #endif // RGBA_STORAGE_H |
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