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69 changes: 52 additions & 17 deletions servers/rendering/renderer_rd/environment/sky.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -532,7 +532,22 @@ void SkyRD::Sky::free() {
}
}

RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, Ref<RenderSceneBuffersRD> p_render_buffers) {
RID SkyRD::SkyShader::get_default_shader_rd(bool p_is_multiview) {
RID &shader_rd = p_is_multiview ? default_multiview_shader_rd : default_shader_rd;

if (shader_rd.is_null()) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_NULL_V(material_storage, RID());
ERR_FAIL_COND_V(!default_material.is_valid(), RID());

SkyMaterialData *md = static_cast<SkyMaterialData *>(material_storage->material_get_data(default_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY));
shader_rd = shader.version_get_shader(md->shader_data->version, p_is_multiview ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND);
}

return shader_rd;
}

RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, bool p_is_multiview, Ref<RenderSceneBuffersRD> p_render_buffers) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();

thread_local LocalVector<RD::Uniform> uniforms;
Expand Down Expand Up @@ -564,7 +579,7 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade
if (half_texture.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES) {
u.append_id(half_texture);
} else {
u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
u.append_id(texture_storage->texture_rd_get_default(p_is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
}
}
uniforms.push_back(u);
Expand All @@ -584,7 +599,7 @@ RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shade
if (quarter_texture.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES) {
u.append_id(quarter_texture);
} else {
u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
u.append_id(texture_storage->texture_rd_get_default(p_is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
}
}
uniforms.push_back(u);
Expand Down Expand Up @@ -895,6 +910,14 @@ void sky() {
material_storage->material_initialize(sky_scene_state.fog_material);

material_storage->material_set_shader(sky_scene_state.fog_material, sky_scene_state.fog_shader);
}
}

RID SkyRD::SkySceneState::get_fog_only_texture_uniform_set(RID p_default_shader_rd, bool p_is_multiview) {
RID &uniform_set_rid = p_is_multiview ? fog_only_texture_multiview_uniform_set : fog_only_texture_uniform_set;

if (uniform_set_rid.is_null()) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();

Vector<RD::Uniform> uniforms;
{
Expand All @@ -908,19 +931,21 @@ void sky() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
u.append_id(texture_storage->texture_rd_get_default(p_is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
u.append_id(texture_storage->texture_rd_get_default(p_is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE));
uniforms.push_back(u);
}

sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES);
uniform_set_rid = RD::get_singleton()->uniform_set_create(uniforms, p_default_shader_rd, SKY_SET_TEXTURES);
}

return uniform_set_rid;
}

void SkyRD::set_texture_format(RD::DataFormat p_texture_format) {
Expand Down Expand Up @@ -950,9 +975,13 @@ SkyRD::~SkyRD() {
RD::get_singleton()->free_rid(sky_scene_state.default_fog_uniform_set);
}

if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.fog_only_texture_uniform_set)) {
if (sky_scene_state.fog_only_texture_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_scene_state.fog_only_texture_uniform_set)) {
RD::get_singleton()->free_rid(sky_scene_state.fog_only_texture_uniform_set);
}

if (sky_scene_state.fog_only_texture_multiview_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_scene_state.fog_only_texture_multiview_uniform_set)) {
RD::get_singleton()->free_rid(sky_scene_state.fog_only_texture_multiview_uniform_set);
}
}

void SkyRD::setup_sky(const RenderDataRD *p_render_data, const Size2i p_screen_size) {
Expand Down Expand Up @@ -1290,7 +1319,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
clear_colors.push_back(Color(0.0, 0.0, 0.0));
RD::DrawListID octmap_draw_list;

RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_OCTMAP_QUARTER_RES, sky_shader.default_shader_rd, p_render_buffers);
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_OCTMAP_QUARTER_RES, sky_shader.default_shader_rd, false, p_render_buffers);

octmap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffer, RD::DRAW_IGNORE_COLOR_ALL);
_render_sky(octmap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffer, pipeline, material->uniform_set, texture_uniform_set, cm, Basis(), p_global_pos, p_luminance_multiplier, p_brightness_multiplier, sky->uv_border_size);
Expand All @@ -1309,7 +1338,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
clear_colors.push_back(Color(0.0, 0.0, 0.0));

RD::DrawListID octmap_draw_list;
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_OCTMAP_HALF_RES, sky_shader.default_shader_rd, p_render_buffers);
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_OCTMAP_HALF_RES, sky_shader.default_shader_rd, false, p_render_buffers);

octmap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffer, RD::DRAW_IGNORE_COLOR_ALL);
_render_sky(octmap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffer, pipeline, material->uniform_set, texture_uniform_set, cm, Basis(), p_global_pos, p_luminance_multiplier, p_brightness_multiplier, sky->uv_border_size);
Expand All @@ -1325,7 +1354,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,

RD::get_singleton()->draw_command_begin_label("Render Sky Octmap");

RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_OCTMAP, sky_shader.default_shader_rd, p_render_buffers);
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_OCTMAP, sky_shader.default_shader_rd, false, p_render_buffers);

octmap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffer, RD::DRAW_IGNORE_COLOR_ALL, Vector<Color>(), 1.0f, 0, Rect2(), RDD::BreadcrumbMarker::SKY_PASS);
_render_sky(octmap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffer, pipeline, material->uniform_set, texture_uniform_set, cm, Basis(), p_global_pos, p_luminance_multiplier, p_brightness_multiplier, sky->uv_border_size);
Expand Down Expand Up @@ -1426,32 +1455,34 @@ void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p

sky_transform = sky_transform * sky_scene_state.cam_transform.basis;

bool is_multiview = sky_scene_state.view_count > 1;

if (shader_data->uses_quarter_res) {
PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
PipelineCacheRD *pipeline = &shader_data->pipelines[is_multiview ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];

// Grab texture and framebuffer from cache, create if needed...
uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
Size2i quarter_size = sky->screen_size / 4;
RID texture = p_render_buffers->create_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE, texture_format, usage_bits, RD::TEXTURE_SAMPLES_1, quarter_size);
RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache_multiview(sky_scene_state.view_count, texture);

RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd, p_render_buffers);
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.get_default_shader_rd(is_multiview), is_multiview, p_render_buffers);

RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::DRAW_IGNORE_COLOR_ALL);
_render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier, p_brightness_multiplier, sky->uv_border_size);
RD::get_singleton()->draw_list_end();
}

if (shader_data->uses_half_res) {
PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
PipelineCacheRD *pipeline = &shader_data->pipelines[is_multiview ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];

// Grab texture and framebuffer from cache, create if needed...
uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
Size2i half_size = sky->screen_size / 2;
RID texture = p_render_buffers->create_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE, texture_format, usage_bits, RD::TEXTURE_SAMPLES_1, half_size);
RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache_multiview(sky_scene_state.view_count, texture);

RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd, p_render_buffers);
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.get_default_shader_rd(is_multiview), is_multiview, p_render_buffers);

RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::DRAW_IGNORE_COLOR_ALL);
_render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier, p_brightness_multiplier, sky->uv_border_size);
Expand Down Expand Up @@ -1510,15 +1541,19 @@ void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_ren

sky_transform = sky_transform * sky_scene_state.cam_transform.basis;

PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
bool is_multiview = sky_scene_state.view_count > 1;

PipelineCacheRD *pipeline = &shader_data->pipelines[is_multiview ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];

RID default_shader_rd = sky_shader.get_default_shader_rd(is_multiview);

RID texture_uniform_set;
float border_size = 0.0;
if (sky) {
texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd, p_render_buffers);
texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, default_shader_rd, is_multiview, p_render_buffers);
border_size = sky->uv_border_size;
} else {
texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
texture_uniform_set = sky_scene_state.get_fog_only_texture_uniform_set(default_shader_rd, is_multiview);
}

_render_sky(p_draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier, p_brightness_multiplier, border_size);
Expand Down
10 changes: 9 additions & 1 deletion servers/rendering/renderer_rd/environment/sky.h
Original file line number Diff line number Diff line change
Expand Up @@ -180,7 +180,12 @@ class SkyRD {

RID fog_shader;
RID fog_material;

// These are lazily initialized, use "get_fog_only_texture_uniform_set" instead.
RID fog_only_texture_uniform_set;
RID fog_only_texture_multiview_uniform_set;

RID get_fog_only_texture_uniform_set(RID p_default_shader_rd, bool p_is_multiview);
} sky_scene_state;

struct ReflectionData {
Expand Down Expand Up @@ -231,6 +236,9 @@ class SkyRD {
RID default_shader;
RID default_material;
RID default_shader_rd;
RID default_multiview_shader_rd; // This is lazily initialized, use "get_default_shader_rd" instead.

RID get_default_shader_rd(bool p_is_multiview = false);
} sky_shader;

struct SkyMaterialData : public RendererRD::MaterialStorage::MaterialData {
Expand Down Expand Up @@ -280,7 +288,7 @@ class SkyRD {

void free();

RID get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, Ref<RenderSceneBuffersRD> p_render_buffers);
RID get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, bool p_is_multiview, Ref<RenderSceneBuffersRD> p_render_buffers);
bool set_radiance_size(int p_radiance_size);
int get_radiance_size() const;
bool set_mode(RSE::SkyMode p_mode);
Expand Down
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