Releases
v3.1.0
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v3.1 Release Notes
API Changes
64-bit filter categories and masks
64-bit dynamic tree user data
Renamed b2SmoothSegment to b2ChainSegment
Cast and overlap functions modified for argument consistency
Contact begin events now provide the manifold
More consistent functions to make polygons
Contact events are now disabled by default
Replaced b2Timer with uint64_t
Shape material properties now use b2SurfaceMaterial
New Features
New character mover features and sample
Revised sensor system is now independent of body type and sleep
Rolling resistance and tangent speed
Friction and restitution mixing callbacks
World explosions
World access to the maximum linear speed
More control over body mass updates
Filter joint to disable collision between specific bodies
Bodies can now have names for debugging
Added b2Body_SetTargetTransform for kinematic bodies
Improvements
Cross-platform determinism
Custom SSE2 and Neon for significantly improved performance
SSE2 is the default instead of AVX2
Removed SIMDE library dependency
Faster ray and shape casts
Faster continuous collision
Each segment of a chain shape may have a different surface material
Reduced overhead of restitution when not used
Implemented atomic platform wrappers eliminating the experimental:c11atomics flag
Bugs Fixes
Many bug fixes based on user testing
Fixed missing hit events
Capsule and polygon manifold fixes
Fixed missing contact end events
PreSolve is now called in continuous collision
Reduced clipping into chain shapes by fast bodies
Friction and restitution are now remixed in the contact solver every time step
Body move events are now correctly adjusted for time of impact
Infrastructure
Unit test for API coverage
macOS and Windows samples built in GitHub actions
CMake install
imgui and glfw versions are now pinned in FetchContent
Initial Emscripten support
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