Burrower Small Improvements (and Carrier was CAUGHT in crossfire)#10233
Burrower Small Improvements (and Carrier was CAUGHT in crossfire)#10233Venuska1117 wants to merge 36 commits intocmss13-devs:masterfrom
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- Destroyed single vars related to files changed. - Resin Hole got changed from ability to structure, now it can be build using "secrete resin" ability. - Resin Spikes building time reduced from 2s to 1s. - Carrier now can build resin secretions, but can only make resin hole and acid pilar. - Burrower "build tunnel" ability time reduced from 4min to 2min. - Burrower now can build resin secretions, but can only make resin spikes, resin hole and acid pilar. - Burrower can make 45 Resin Spikes for 75 plasma each, instead of 125 plasma. - Burrower can make 2 Acid Pilar for 175 plasma each, instead of 275 plasma. - Burrower Acid Pilar placement range restriction got reduced from 5 to 3 tiles. - Burrower Sprite (2) purple colors from pallete got changed to brown, to look more dirty.
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Blundir
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sprite change rejected, return how it was originally
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still need decision about resin_cost
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Conflicts have been resolved. A maintainer will review the pull request shortly. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Allowing the carrier to also put the pillar down kinda defeats the point of making this a burrower ability no? Seems like it would make more sense to remain a burrower specific adaptation considering their focus on acid. Also please fix pilar -> pillar in your CL. |
i have in plans to do carrier changes after this PR will be reviewed and merged, but i can remove pillar if its troubling you, i generally given it to carrier because at time (7 moths ago) i was thinking it would be cool "support" thing that carrier would do. i will remove that. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Conflicts have been resolved. A maintainer will review the pull request shortly. |
Spotted issues or want to give feedback?
click this link: https://discord.com/channels/150315577943130112/1464087612796174501
About the pull request
Improves burrower gameplay
Destroy single vars in changed files.
Burrower gains its own gibbing sprite.
As side effects of burrower changes, carrier got it's own small change too.
Requires: [Code Cleanup] from #10233 #12148
Explain why it's good for the game
At state of current game, burrower is not very usefull, after capturing rebalance #9412, burrower fell to the lowest possible state, tunnels are no longer usefull, what you are left with are trap making and ambushing backlines, but with incomming FOB Rework, even backlining as burrower would dissapear completly as option, leaving you with making tunnels and acid trap spam.
This PR aims to improve that, by allowing burrower to build "utility" structures, like acid pillars and resin spikes, with this improvement it can make up to 30 resin spikes and 1 acid pillar, their cost is decreased for burrower to make up for their lack of emiting phermones and increases their potential to be ambush/support.
Burrower also gains ability to make hole in any type of wall (except indestructible ones), it makes sense for caste that specialize in digging underground, their shap claws can now make hole in walls.
(disclaimer, making hole in wall =/= breaching wall open)
Testing Photos
>Click HERE for images:
Photo of burrower making hole in wall:
Changelog
🆑 Venuska1117
code: Resin Hole got changed from ability to structure, now it can be build using "secrete resin" ability.
code: Carrier Abilities macros got moved by 1, so throw facehugger is now 4 and retrive egg is now 5.
balance: Carrier now can build resin secretions, but can only make resin hole.
balance: Burrower now gain CLAW_TYPE_VERY_SHARP, that allows them to make hole in any breakable wall and gain other benefits related to very sharp claw type.
balance: Burrower now can build resin secretions, but can only make resin spikes, resin hole and acid pilar.
balance: Burrower can make 30 Resin Spikes for 75 plasma each, instead of 125 plasma.
balance: Burrower can make 1 Acid Pillar for 175 plasma each, instead of 275 plasma.
balance: Acid Pilar placement range restriction for Burrower got reduced from 5 to 3 tiles.
fix: Burrower gibbing sprite, now it show burrower getting gibbed instead of runner.
/:cl: