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Burrower Small Improvements (and Carrier was CAUGHT in crossfire)#10233

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Venuska1117 wants to merge 36 commits intocmss13-devs:masterfrom
Venuska1117:burrower-improvements
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Burrower Small Improvements (and Carrier was CAUGHT in crossfire)#10233
Venuska1117 wants to merge 36 commits intocmss13-devs:masterfrom
Venuska1117:burrower-improvements

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@Venuska1117 Venuska1117 commented Jul 28, 2025

Spotted issues or want to give feedback?

click this link: https://discord.com/channels/150315577943130112/1464087612796174501

About the pull request

  • Improves burrower gameplay

  • Destroy single vars in changed files.

  • Burrower gains its own gibbing sprite.

  • As side effects of burrower changes, carrier got it's own small change too.

  • Requires: [Code Cleanup] from #10233 #12148

Explain why it's good for the game

At state of current game, burrower is not very usefull, after capturing rebalance #9412, burrower fell to the lowest possible state, tunnels are no longer usefull, what you are left with are trap making and ambushing backlines, but with incomming FOB Rework, even backlining as burrower would dissapear completly as option, leaving you with making tunnels and acid trap spam.

This PR aims to improve that, by allowing burrower to build "utility" structures, like acid pillars and resin spikes, with this improvement it can make up to 30 resin spikes and 1 acid pillar, their cost is decreased for burrower to make up for their lack of emiting phermones and increases their potential to be ambush/support.

Burrower also gains ability to make hole in any type of wall (except indestructible ones), it makes sense for caste that specialize in digging underground, their shap claws can now make hole in walls.

(disclaimer, making hole in wall =/= breaching wall open)

Testing Photos

>Click HERE for images: image

Photo of burrower making hole in wall:

image

Changelog

🆑 Venuska1117
code: Resin Hole got changed from ability to structure, now it can be build using "secrete resin" ability.
code: Carrier Abilities macros got moved by 1, so throw facehugger is now 4 and retrive egg is now 5.
balance: Carrier now can build resin secretions, but can only make resin hole.
balance: Burrower now gain CLAW_TYPE_VERY_SHARP, that allows them to make hole in any breakable wall and gain other benefits related to very sharp claw type.
balance: Burrower now can build resin secretions, but can only make resin spikes, resin hole and acid pilar.
balance: Burrower can make 30 Resin Spikes for 75 plasma each, instead of 125 plasma.
balance: Burrower can make 1 Acid Pillar for 175 plasma each, instead of 275 plasma.
balance: Acid Pilar placement range restriction for Burrower got reduced from 5 to 3 tiles.
fix: Burrower gibbing sprite, now it show burrower getting gibbed instead of runner.
/:cl:

Venuska1117 added 2 commits July 28, 2025 19:13
- Destroyed single vars related to files changed.
- Resin Hole got changed from ability to structure, now it can be build using "secrete resin" ability.
- Resin Spikes building time reduced from 2s to 1s.
- Carrier now can build resin secretions, but can only make resin hole and acid pilar.
- Burrower "build tunnel" ability time reduced from 4min to 2min.
- Burrower now can build resin secretions, but can only make resin spikes, resin hole and acid pilar.
- Burrower can make 45 Resin Spikes for 75 plasma each, instead of 125 plasma.
- Burrower can make 2 Acid Pilar for 175 plasma each, instead of 275 plasma.
- Burrower Acid Pilar placement range restriction got reduced from 5 to 3 tiles.
- Burrower Sprite (2) purple colors from pallete got changed to brown, to look more dirty.
@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Jul 28, 2025
@Venuska1117 Venuska1117 changed the title Burrower Improvements (and Carrier was catched in crossfire) Burrower Small Improvements (and Carrier was catched in crossfire) Jul 28, 2025
@cmss13-ci cmss13-ci Bot added Sprites Remove the soul from the game. Code Improvement Make the code longer Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Fix Fix one bug, make ten more size/XL Denotes a PR that changes 799-1999 lines, ignoring generated files. labels Jul 28, 2025
Comment thread code/modules/cm_aliens/structures/trap.dm Outdated
Comment thread code/modules/mob/living/carbon/xenomorph/resin_constructions.dm Outdated
Comment thread code/modules/cm_aliens/structures/trap.dm
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sprite change rejected, return how it was originally

@github-project-automation github-project-automation Bot moved this from Awaiting Review to Changes Requested in Review Backlog Aug 4, 2025
@Blundir Blundir marked this pull request as draft August 4, 2025 09:48
@Venuska1117 Venuska1117 marked this pull request as ready for review August 4, 2025 15:17
Blundir
Blundir previously approved these changes Aug 4, 2025
@github-project-automation github-project-automation Bot moved this from Changes Requested to Partially Approved / Mergeable in Review Backlog Aug 4, 2025
@Blundir Blundir added the Sprites Approved confirmed no stray pixels label Aug 4, 2025
@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Jan 4, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

Comment thread code/modules/cm_aliens/structures/trap.dm Outdated
Comment thread code/modules/cm_aliens/structures/trap.dm Outdated
Comment thread code/modules/cm_aliens/structures/trap.dm Outdated
Comment thread code/modules/cm_aliens/structures/trap.dm Outdated
Comment thread code/modules/cm_aliens/structures/trap.dm Outdated
Comment thread code/modules/mob/living/carbon/xenomorph/resin_constructions.dm Outdated
Comment thread code/modules/mob/living/carbon/xenomorph/resin_constructions.dm Outdated
Comment thread code/modules/mob/living/carbon/xenomorph/resin_constructions.dm Outdated
Comment thread code/modules/mob/living/carbon/xenomorph/resin_constructions.dm Outdated
Comment thread code/modules/mob/living/carbon/xenomorph/resin_constructions.dm Outdated
@github-project-automation github-project-automation Bot moved this from Partially Approved / Mergeable to Changes Requested in Review Backlog Jan 17, 2026
@Drulikar Drulikar marked this pull request as draft January 17, 2026 07:30
@Drulikar Drulikar removed the Stale beg a maintainer to review your PR label Jan 17, 2026
@cmss13-ci cmss13-ci Bot added Mapping did you remember to save in tgm format? UI deletes nanoui/html labels Jan 17, 2026
@Venuska1117 Venuska1117 force-pushed the burrower-improvements branch from 9144d5f to dc13018 Compare January 17, 2026 16:12
@Venuska1117 Venuska1117 marked this pull request as ready for review January 17, 2026 19:20
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

@Detective-Google
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balance: Carrier now can build resin secretions, but can only make resin hole and acid pilar.

Allowing the carrier to also put the pillar down kinda defeats the point of making this a burrower ability no? Seems like it would make more sense to remain a burrower specific adaptation considering their focus on acid.

Also please fix pilar -> pillar in your CL.

@Venuska1117
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Venuska1117 commented Mar 13, 2026

balance: Carrier now can build resin secretions, but can only make resin hole and acid pilar.

Allowing the carrier to also put the pillar down kinda defeats the point of making this a burrower ability no? Seems like it would make more sense to remain a burrower specific adaptation considering their focus on acid.

Also please fix pilar -> pillar in your CL.

i have in plans to do carrier changes after this PR will be reviewed and merged, but i can remove pillar if its troubling you, i generally given it to carrier because at time (7 moths ago) i was thinking it would be cool "support" thing that carrier would do.

i will remove that.

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

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Labels

Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Code Improvement Make the code longer Fix Fix one bug, make ten more size/L Denotes a PR that changes 200-799 lines, ignoring generated files. Sprites Approved confirmed no stray pixels Sprites Remove the soul from the game. UI deletes nanoui/html

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9 participants