-
Notifications
You must be signed in to change notification settings - Fork 4
Holocron Toolset New Features Guide
The most impactful recent additions to the Holocron Toolset are listed below. Each feature works out of the box — no configuration required beyond having the latest version installed.
What it does: Jump directly to any bookmarked resource with one click.
How to use:
- Bookmark resources (Ctrl+B or right-click -> Add to Favorites)
- Open Favorites (Ctrl+Shift+B)
- Select a favorite -> Click "Go To"
- Instantly navigates to that resource in the file browser
Why it's useful: No more searching through thousands of files to find frequently used resources.
What it does: Rename resources with automatic validation and safety checks.
How to use:
- Right-click any resource in Override folder
- Select "Rename..."
- Enter new name (extension preserved automatically)
- Confirm if file exists
- Resource renamed and refreshed in browser
Safety features:
- Only works in Override folder (protects core game files)
- Automatically preserves file extensions
- Detects name collisions before renaming
- Shows clear error messages if something goes wrong
Example: Rename my_texture.tpc -> character_head.tpc in seconds.
What it does: Move resources between folders using familiar Cut/Paste.
How to use:
- Select resource(s) in Override
- Cut (Ctrl+X or right-click -> Cut)
- Navigate to destination folder
- Paste (Ctrl+V or right-click -> Paste)
- Resources moved, model updated automatically
Example: Organize your Override folder by moving all textures into a textures/ subfolder.
What it does: Process dozens or hundreds of files at once with progress tracking.
How to use:
- Select multiple resources (Shift+Click or Ctrl+Click)
- Right-click -> "Batch Operations..." (or Ctrl+Shift+O)
- Choose operation:
- Extract All -- Save all to a folder
- Duplicate All to Override -- Copy all to Override
- Delete All -- Remove all (with confirmation)
- Rename with Pattern -- Bulk rename with wildcards
- Watch progress bar
- Get summary: "Success: 47, Failed: 0, Skipped: 2"
Example: Extract 100 texture files to a backup folder in under 10 seconds.
What it does: Rename multiple files using wildcard patterns.
How to use:
- Select files to rename
- Batch Operations -> "Rename with Pattern"
- Enter find pattern:
old_*.tpc(use * for any text) - Enter replace pattern:
new_*.tpc - Preview: "15 files will be renamed"
- Click OK
- All matching files renamed instantly
Examples:
-
texture_*->char_*renamestexture_001.tpctochar_001.tpc -
temp_*->*removes "temp_" prefix from all files -
*_old->*removes "_old" suffix
What it does: Choose which editor to open a resource in.
How to use:
- Right-click any resource
- Select "Open With..."
- See list of available editors (Generic GFF Editor, Specialized Editor, Dialog Editor, etc.)
- Select preferred editor
- Resource opens in chosen editor
Example: Edit a DLG in the generic GFF editor to see raw structure, or use the specialized dialog tree editor.
Supported editors: Dialog Editor, Creature Editor, Placeable Editor, Door Editor, Item Editor, Trigger Editor, Sound Editor, Waypoint Editor, 2DA Editor, Script Editor, Texture Editor, Model Editor, and more.
What it does: Create new resources from templates with one dialog.
How to use:
- Right-click on any folder OR File -> New
- Select "New Resource..."
- Choose resource type (2DA Table, Script Source, Creatures, Placeables, Items, Triggers, Dialogs, Journals, etc.)
- Enter resource name
- Confirm if file exists
- Resource created with proper structure
- Optional: Open immediately in appropriate editor
What gets created:
- 2DA files: Minimal valid 2DA header
- Script files (NSS): Empty text file ready for coding
- GFF files (UTC, DLG, etc.): Minimal valid GFF structure with TemplateResRef
- Text files (TXT, TXI): Empty text file
What it does: Save editor changes back to your installation.
How to use:
- Single editor open: Ctrl+S -> editor saves immediately
- Multiple editors open: Ctrl+S -> dialog shows all open editors; choose Save selected, Save All, or Cancel
Saves go to the Override folder (or current location); file browser refreshes; "Saved: filename.ext" message shown.
What it does: Shows a star in the status bar when the selected resource is bookmarked.
How to use: Select any resource; if it's in your favorites, status bar shows "1 item(s) selected ★".
What it does: Quick access to all features via keyboard.
How to use:
- Press Ctrl+Shift+P (Command Palette)
- Type to filter: "save", "new", "batch", "open", etc.
- Select command
- Command executes immediately
New commands added: File: Save Editor, File: Open With..., File: New Resource, all batch operations, all navigation commands.
| Shortcut | Action |
|---|---|
| Ctrl+S | Save current editor |
| Ctrl+N | New resource (if mapped) |
| Ctrl+X | Cut selected resources |
| Ctrl+V | Paste resources |
| Ctrl+B | Bookmark resource |
| Ctrl+Shift+B | Show favorites |
| Ctrl+Shift+O | Batch operations |
| Ctrl+Shift+P | Command palette |
| F5 | Refresh browser |
| Delete | Delete selected |
- Override-only operations -- Core game files cannot be modified by rename/move
- Collision detection -- Prompted before overwriting files
- Validation -- Invalid operations prevented before execution
- Clear error messages -- Explains what went wrong
- Operation summaries -- See what succeeded/failed after batch operations