-
Notifications
You must be signed in to change notification settings - Fork 4
Indoor Map Builder Implementation Guide
Benjamin Auquite edited this page Mar 31, 2026
·
20 revisions
The Indoor Map Builder emits a complete module from a visual room layout: LYT, VIS, ARE, GIT, IFO, walkmeshes, and a MOD/RIM capsule. The sections below cover what files it produces, how they relate to engine formats, and where to read the code. For end-user workflow, see the Indoor Map Builder User Guide.
A typical build produces module resources consistent with engine expectations:
- LYT — Room list, transforms, and door hooks; room index matches walkmesh transition IDs (see BWM).
- VIS — Parent/child visibility between rooms.
- Walkmeshes (BWM) — Per-room WOK with materials, adjacency, and transition edges.
- GFF ARE and related module resources — Area metadata used with the layout.
-
Textures — Often emitted as TGA (and related TXI) where the pipeline expects uncompressed sources; see PyKotor and toolset texture helpers under
pykotor.tools.
Packaging into a playable override or module follows normal archive conventions:
See Resource Formats and Resolution.
Authoring kits (room templates, hooks, metadata) are described in Kit Structure Documentation.
-
PyKotor readers/writers:
Libraries/PyKotor/src/pykotor/resource/formats/for LYT, BWM, VIS, GFF, ERF/RIM, and related types. -
HolocronToolset GUI: module / indoor editors under
Tools/HolocronToolset/src/toolset/gui/(e.g. layout, walkmesh, and area editors). Prefer the shipped help bundle for UI specifics.
- Indoor Map Builder User Guide
- Indoor Area Room Layout and Walkmesh Guide
- Area Modding and Room Transitions
- Blender Integration — limitations for roomlink authoring in Blender
- HoloPatcher README for Mod Developers