Releases: Nebukam/PCGExtendedToolkit
Releases · Nebukam/PCGExtendedToolkit
PCGEx 0.70.1
See 0.70 Release Notes
Patch
- QoL on
Flat Projection - Added in/out pruning on
Sample Nearest Surface - Fixed a small bug with matching rules Attr x Attr that would fetch the wrong data domain
Full Changelog: v0.70...v0.70.1
PCGEx 0.70
What's Changed
- Use Unreal's PCG seed functions instead of using Perlin Noise by @staminajim in #134
- Move GeometryScriptingCore to public deps for runtime by @sna-scourtney in #135
- 5.6 5.7 backport by @Nebukam in #138
Release notes on gitbook
Full Changelog: v0.68.12...v0.70
PCGEx 0.69-seed-patch
What's Changed
- Use Unreal's PCG seed functions instead of using Perlin Noise by @staminajim in #134
Full Changelog: v0.69-preview.2...v0.69-seed-fix
PCGEx 0.69-preview.2
Full Changelog: v0.69-preview.1...v0.69-preview.2
PCGEx 0.69-preview.1
Full Changelog: v0.68.12...v0.69-preview.1
PCGEx v0.68.12
See patch notes on gitbook!
PCGEx 0.68
Go see 0.68 Release notes on gitbook
What's Changed
- Logical OR requires explicit precedence on Linux by @sna-scourtney in #128
- Detemplatization effort by @Nebukam in #129
Full Changelog: v0.67.11...v0.68
PCGEx 0.67.11
Important bugfix that would aggressively cull graph execution when dealing with empty/invalid data
Full Changelog: v0.67.9...v0.67.11
PCGEx 0.67.9
Aggressive suppression of missing input warnings/errors, especially in runtime execution contexts
PCGEx 0.67.8
What's Changed
- Polygon shape builder by @EdBoucher in #125
- Explicit templatization by @Nebukam in #126
- More include cleanup by @Nebukam in #127
Full Changelog: v0.67...v0.67.8