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@SpellFail
This trigger fires when a character fails to cast a spell.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ARGO || The item used to cast the spell (e.g. a wand or scroll). |- | I || The character failing to cast the spell. |- | SRC || The character failing to cast the spell. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || I || The spell that was being cast. |}
The following arguments are use only in the X version:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN2 || IO || The mana loss if the spell is failed. |- | local.tithingloss || IO || The tithing points loss if the spell is failed. While both are writeable, they only works if ManaLossFail or ReagentLossFail ( also for tithing points) are enabled in the sphere.ini |}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents normal fail behaviours (fail message, fizzle effect, reagent loss). |}
Category: Reference Compendium Category: Triggers