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@CharTradeAccepted
This trigger fires when two players have accepted a trade agreement. The trigger will be fired on both characters.
Fires on:
The following object references are explicitly available for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Name || Description |- | ACT || The player the player is trading with. |- | ARGO || The player accepting the trade. |- | I || The player accepting the trade. |- | REF1 to REF<ARGN1> || The items that the other player is receiving. |- | SRC || The player the player is trading with. |}
The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
{| border="1" cellspacing="4" cellpadding="4" | Argument || In/Out || Description |- | ARGN1 || I || The number of items that the other player is receiving. |- | ARGN2 || I || The number of items that the player is receiving. |}
The following return values are explicitly defined for this trigger:
{| border="1" cellspacing="4" cellpadding="4" | Return Value || Description |- | 1 || Prevents the trade from taking place. |}
Category: Reference Compendium Category: Triggers