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Bunch of crafting recipe culling #918
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5863595
buncha cullin
FalloutFalcon f1d410a
alot of rebalance acctually
FalloutFalcon 35d9d8f
yea
FalloutFalcon 73992f0
yea
FalloutFalcon a96b639
yea
FalloutFalcon 8036ade
Merge branch 'master' of https://github.com/DarkPack13/SecondCity int…
FalloutFalcon 2e38fc7
improvments to hide recpies if u cant make them to prevent extra conf…
FalloutFalcon f1f6606
yea
FalloutFalcon 4ba6593
yea
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so i notice the config check is gone but now all crafting recipes have skill dots minimum = 0? From what I can tell this allows people with crafts zero to craft like, the most simple recipes like bouquets? what about arcane/necro/abyss tomes?
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yea. I think it makes more sense as a default, the same way i did for machines, where there is just WAY to much variance in task complexity to broadly say your incapable of making it without actually taking a second to think through each recipes complexity.
The tomes seem like a good candidate to make them an occult skill req instead? thoughts on the level? 1 seems appropriate.