Release v2.26.0 — SpriteAtlas, self-test overhaul, Unity 6 compat, version fix#7
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Release v2.26.0 — SpriteAtlas, self-test overhaul, Unity 6 compat, version fix#7
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New tools for creating, inspecting, and managing Unity SpriteAtlases: - spriteatlas/create: create new atlas with optional settings - spriteatlas/info: get atlas details (packables, settings) - spriteatlas/add: add sprites/folders to atlas with validation - spriteatlas/remove: remove packables with truthful reporting - spriteatlas/settings: update packing/texture settings - spriteatlas/delete: delete atlas asset - spriteatlas/list: find atlases in project Includes input validation, type checking for packables, and consistent Dictionary<string, object> return types matching existing command patterns (MCPTextureCommands).
feat: add SpriteAtlas management commands
… & new probes - Wrap Step() in try/catch/finally to prevent infinite loop on probe crash - Add per-test timeout (5s) to flag slow/hanging probes - Persist results & progress via SessionState (survives domain reload) - Auto-resume test run after domain reload (e.g. asmdef test triggers recompilation) - Add test probes for shadergraph, terrain, and amplify (all 25 categories now covered) - Add Debug.Log at each step for runtime diagnosis Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
… compat - FindObjectsOfType<T>() → FindObjectsByType<T>(FindObjectsSortMode.None) (7 occurrences, 6 files) - ShaderUtil.GetProperty*/GetRangeLimits/IsShaderPropertyHidden/GetTexDim → Shader.GetProperty* API (MCPAmplifyCommands, MCPShaderGraphCommands) - PlayerSettings.GetScriptingBackend/GetApiCompatibilityLevel(BuildTargetGroup) → NamedBuildTarget overload (MCPProjectCommands, MCPProjectSettingsCommands) - NavMeshBuilder: suppress CS0618 with pragma (migration to NavMeshSurface deferred) - Remove unused _testsFoldout field (MCPDashboardWindow) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
…ries) - Add 18 missing categories to AllCategories in MCPSettingsManager: constraint, graphics, memoryprofiler, navigation, packagemanager, particle, prefabasset, prefs, projectsettings, scenario, screenshot, scriptableobject, search, spriteatlas, texture, ui, uma, undo - Add corresponding test probes for each new category using safe read-only methods - All 43 MCP*Commands modules now have a self-test probe (zero "No test defined" warnings) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
…mmands guard Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ListScenarios returns an error dict when MPPM is missing. Treat "not installed" errors as a pass instead of a failure. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
… folder Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add v2.26.0 changelog entry and What's New section, update tool count to 288 across README. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The dashboard and update checker both had version hardcoded to 2.23.1, causing incorrect version display and false update notifications. Now reads dynamically from UPM package.json via PackageInfo API. Fixes AnkleBreaker-Studio/unity-mcp-server#9 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
Commits
a4f2201fix: read plugin version from package.json instead of hardcoded value1e957e2docs: bump to v2.26.0add25ecchore: add missing .meta files432d673fix(self-test): handle Scenario probe when MPPM not installed03b695afix(self-test): wrap UMA probe in #if UMA_INSTALLED1d935f4feat(self-test): add probes for all 43 command modulesdccea4ffix: resolve 43 CS0618 deprecation warnings929a356fix(self-test): robust test runner with domain reload resume7d1ecfcfeat: SpriteAtlas commands (feat: add SpriteAtlas management commands #6)Test plan
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