feat: add SpriteAtlas management commands#6
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jcornill merged 1 commit intoAnkleBreaker-Studio:integrationfrom Apr 2, 2026
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New tools for creating, inspecting, and managing Unity SpriteAtlases: - spriteatlas/create: create new atlas with optional settings - spriteatlas/info: get atlas details (packables, settings) - spriteatlas/add: add sprites/folders to atlas with validation - spriteatlas/remove: remove packables with truthful reporting - spriteatlas/settings: update packing/texture settings - spriteatlas/delete: delete atlas asset - spriteatlas/list: find atlases in project Includes input validation, type checking for packables, and consistent Dictionary<string, object> return types matching existing command patterns (MCPTextureCommands).
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Summary
Adds 7 new commands for managing Unity SpriteAtlases via MCP:
spriteatlas/createCreateSpriteAtlasspriteatlas/infoGetSpriteAtlasInfospriteatlas/addAddToSpriteAtlasspriteatlas/removeRemoveFromSpriteAtlasspriteatlas/settingsSetSpriteAtlasSettingsspriteatlas/deleteDeleteSpriteAtlasspriteatlas/listListSpriteAtlasesDesign
Dictionary<string, object>return typesnotFound,invalidType,notInAtlasseparatelyTesting
All 7 commands tested in Unity 6 (6000.3.10f1) via execute_code:
Companion PR
Server-side tool definitions: https://github.com/AnkleBreaker-Studio/unity-mcp-server — PR pending