Make Spell data from client database available in core#323
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ToxicKevinFerm wants to merge 3 commits intowowsims:masterfrom
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Make Spell data from client database available in core#323ToxicKevinFerm wants to merge 3 commits intowowsims:masterfrom
ToxicKevinFerm wants to merge 3 commits intowowsims:masterfrom
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Polynomix
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Jun 25, 2025
Feature/mage release
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(This is essentially a 1 to 1 translation of the same functionality in Simulationcraft)
I'm experimenting with making spell data from the client database files available for the sim to work with.
I achieve this by using the Simulationcraft client extractors (python) and modding them to extract to json instead. (this will be another repo I think)
What it contains:
I've made this available in a dbc package inside Core currently, and here's why I'm unsure and would love feedback/pushes on this branch on this.
It works right now for getting data from effects manually, and whatever we can get from the spell itself, Right now we return School, MissileSpeed, SpellSchool, cast time, gcd, cooldown and resource cost, pre parsing effects.
The future idea would be to build a complete spell with the data, and allow the possibility of overriding when the client is not enough.
Right now I tried modifying Kill Shot according to this and we go from
To
So compared to the old KS, I dont need to figure out what the average weapon damage is from effect1 or the Damage Multiplier from effect2, I also dont need to state gcd or cooldown, it also choses the correct spell school