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[VRMC_springBone_limit] fix clamp #2832
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[VRMC_springBone_limit] fix clamp #2832
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SHOULD: 誤差を考慮した比較を行ったほうが良さそうです。three-vrm側はこんな感じです:
https://github.com/pixiv/three-vrm/blob/f6a4d0f34360fda4bbba2c509d66a00da6cac557/packages/three-vrm-springbone/src/VRMSpringBoneLimitCone.ts#L41
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MAY: こちらも、three-vrmでは、誤差を考慮した比較を行っています。
https://github.com/pixiv/three-vrm/blob/f6a4d0f34360fda4bbba2c509d66a00da6cac557/packages/three-vrm-springbone/src/VRMSpringBoneLimitHinge.ts#L31
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three-vrmの実装ではこうなってます:
https://github.com/pixiv/three-vrm/blob/f6a4d0f34360fda4bbba2c509d66a00da6cac557/packages/three-vrm-springbone/src/VRMSpringBoneLimitSpherical.ts#L38
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[MAY] こちらもthree-vrmではEPSILONを入れた特異点処理としています。こちらは誤差付きで比較しなくてもそこまで問題にならないかも
https://github.com/pixiv/three-vrm/blob/f6a4d0f34360fda4bbba2c509d66a00da6cac557/packages/three-vrm-springbone/src/VRMSpringBoneLimitSpherical.ts#L41
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SHOULD:
tailDir.xの範囲が[-1.0, 1.0]の外に行くと、math.asinがNaNを返し得ます。おそらく、-1, 1でclampしたほうが良いです。Uh oh!
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