[SpringBoneLimit] 動くようにした#2698
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Pull Request Overview
This PR implements angle limit functionality for spring bone joints in VRM10, building on previous work from issue #2696. It adds angle limit types (Cone, Hinge, Spherical) with configurable parameters and integrates them into the spring bone system.
- Added angle limit fields and properties to VRM10SpringBoneJoint
- Updated FastSpringBoneBufferFactory to use the new Blittable property
- Enhanced the editor UI to configure angle limit settings
- Fixed angle limit calculations to properly handle direction and length
Reviewed Changes
Copilot reviewed 5 out of 5 changed files in this pull request and generated 2 comments.
Show a summary per file
| File | Description |
|---|---|
| FastSpringBoneBufferFactory.cs | Simplified joint creation to use the new Blittable property |
| VRM10SpringBoneJoint.cs | Added angle limit configuration fields and Blittable property |
| VRM10SpringBoneJointEditor.cs | Added UI controls for angle limit configuration |
| BlittableJointMutable.cs | Updated parameter names for angle limit properties |
| Anglelimit.cs | Fixed angle limit calculations to normalize direction and apply length |
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Aug 6, 2025
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大まかには問題なさそうです。Copilotくんが指摘しているところだけ修正お願いします 🙏
…t.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
…Editor.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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typo 🙏 |
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#2696 の続き