An engaging game where the player must avoid randomly moving objects by physically moving himself in front of the camera. The player’s movement is controlled by tracking their face in real-time using a camera and computer vision.
- Used for creating and managing the game window, rendering graphics, and handling game loops and events.
- Utilized for capturing video input from the webcam.
- Provides real-time video frame processing and preparation for facial recognition.
- Used to detect and track facial landmarks (specifically the nose) in real-time.
- Provides efficient and accurate face landmark detection to control player movement based on webcam input.

