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A sleep persists a wait and schedules a delayed queue message to wake it. Under `vercel dev` that message lives in an in-memory queue, so restarting the dev server mid-run loses the wake-up and strands the run in `running`. On dev worker startup, LocalWorld now re-enqueues every non-terminal run, retrying via RetryLoop until the dev queue is reachable; workflow_handler turns any elapsed wait into a wait_completed and continues. Replay is idempotent, so this should be fine?
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Yeah I think this is good; I'm working on implementing the local queue out of |
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A sleep persists a wait and schedules a delayed queue message to wake it. Under
vercel devthat message lives in an in-memory queue, so restarting the dev server mid-run loses the wake-up and strands the run inrunning.On dev worker startup, LocalWorld now re-enqueues every non-terminal run, retrying via RetryLoop until the dev queue is reachable; workflow_handler turns any elapsed wait into a wait_completed and continues. Replay is idempotent, so this should be fine?