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@phuff phuff commented May 13, 2022

I saw another change to restore text display in tuxmth, but this version preserves the same set of surfaces instead of just returning the white letters. It looks like SDL_DisplayFormatAlpha overwrites the transparency that the colorkey call sets up. I moved the colorkey to earlier to make it more clear what's going on with the alpha blend when the bg surface is created.

…ha which isn't needed for transparency when you have a colorkey now.
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