perf: optimize hover handling to prevent unnecessary re-renders#677
Open
agent-steven wants to merge 1 commit intotscircuit:mainfrom
Open
perf: optimize hover handling to prevent unnecessary re-renders#677agent-steven wants to merge 1 commit intotscircuit:mainfrom
agent-steven wants to merge 1 commit intotscircuit:mainfrom
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Add throttling and position-based filtering to hover events: 1. Throttle mousemove events to ~60fps (16ms) 2. Skip onHover calls when hovering same object if position hasn't changed beyond threshold (0.1 units) 3. Clean up position tracking on unhover This reduces CPU usage and prevents re-render storms when moving mouse over 3D components. Fixes tscircuit#94
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/claim #94
Summary
Fixes the major slowdown when hovering over components in the 3D viewer.
Problem
As noted by @DrSensor, the hover system was triggering excessive re-renders because:
onHoverwas called on every mouse move eventSolution
Optimized
HoverContext.tsxwith:onHoverwhen:Changes
src/react-three/HoverContext.tsx: Added throttling and position-based filteringTesting
The fix reduces unnecessary
onHovercalls from hundreds per second to only when meaningful changes occur, significantly improving frame rate and reducing CPU usage.