Quick Wave Bank - Terraria 1.4 + Hotfix E
·
4 commits
to master
since this release
QuickWaveBank-1.0.3.0.exe:
Changes:
- Updated wave track names for Terraria 1.4 (now at 88 tracks! over double the count in 1.3)
- Minor changes to naming of Terraria tracks to avoid confusion. (i.e. Rain -> Rainy Day, and Rain Ambience -> Rain sound effect)
- The optional custom track names file must now be named "QuickWaveBank_TrackNames.txt" (avoid confusion with track list files used as Quick Wave Bank "projects")
Fixes:
- Wave files are now correctly added to build as relative paths. (avoid special characters in path (like username), causing wavebank builds to fail)
- Wave files are forcefully converted on build to fix "invalid" audio files causing builds to fail. (temporary fix for .wav extensions of invalid/unsupported formats, until what triggers "invalid" wave format errors is fully known)
- Increased sanitization measures for file names and file paths causing... you guessed it, more builds to fail. (Underlying XactBld3.exe is not unicode aware?, so generally only ASCII characters are safe)
- Loaded user-defined track names (a la "QuickWaveBank_TrackNames.txt") are now properly sanitized during WaveBank extraction.
Notes:
- Forced track conversion increases build times by about a minute or so (tested with 88 tracks and 12yo laptop + SSD).
QuickWaveBank_TrackNames.txt:
- This is a sample file for use with customizing track names displayed within QuickWaveBank (and used when extracting).
- This file should be placed in
Documents/My Games/Terraria/, where QuickWaveBank will look for the custom list on startup. (the filenameQuickWaveBank_TrackNames.txtis required) - This file will also be checked for in the same folder as the program.