Vehicle physics system for the Unity engine.
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Updated
Nov 13, 2022 - C#
Vehicle physics system for the Unity engine.
[WIP] A plugin for Unreal Engine, which extends Chaos Vehicle plugin.
Vehicle Physics Simulation on Unreal Engine via Blueprints.
Open Source WheelCollider for Unity. This project implements a pacejka based tire logic.
Original 2D golden mountain hill-racing game built with Flutter and Flame, featuring arcade vehicle physics, stage progression, upgrades, collectibles, and web-first gameplay.
WIP Racing Game and 3d vehicle physics implementation in Godot Engine.
Testing programming skills on pseudo 3d graphics aka ray casting.
This repository has the vehicle physics control for all the vehicles in the latest Carla release in JSON format.
Rigid body physics demo including simple car physics and Featherstone's algorithm
Unreal Engine 4.27 Simple Client Side Prediction Vehicle Physic. Mesh in the "vehicle" content was used.
SnowRunner (Havok Physics) reverse-engineering project with a functional Cheat Engine vehicle Noclip Lua script.
A WebGL game with a custom procedural city generation algorithm, full Yandex.Games SDK integration (Cloud Saves, IAP), and Rigidbody-based tank physics.
A custom vehicle physics simulation and procedural road generation framework built with Unity and C#.
car code, coded with vibes, threejs and cannon for physics
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