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Psychological‑horror narrative game set inside a simulated desktop OS. Explore files, hack a dynamic network, survive system corruption, and uncover the truth behind a fragmented AI trapping operators in an endless loop. Built with Next.js, TypeScript, React, and a retro‑futuristic UI.
Event-driven AI narrative engine with character state machines. Architecture validated, implementation in progress. Private deployment, ST-compatible, bring-your-own-key.
LLM-native TypeScript wrapper around inkjs - a poltergeist in the Ink shell. An LLM holds a persona, reads the narrative, and is forced to pick from author-defined choices.