Releases: swordmaster2k/rpgwizard
RPGWizard 1.7.1 - Release Candidate 1 (rc1)
Release 1.7.1 (rc1) - (18/10/2020)
Initial release candidate for RPGWizard 1.7.1, contains a number of minor RPGCode additions, UI/UX improvements, and a small number of bug fixes.
New
- #80 - Add rpgcode.getEnemy() and rpgcode.getNpc() commands to RPGCode API
- #88 - Add rpgcode.isPlaying() command
- #00 - Add numerous other functions to RPGCode API
- rpgcode.destroyVector()
- rpgcode.pauseSprites() & rpgcode.resumeSprites()
- rpgcode.pauseCharacter() & rpgcode.resumeCharacter()
Improvements
- #00 - Ability to reload open Tilesets via Tools -> Reload Tilesets
- #00 - All dropdown boxes for assets are now searchable
Fixes
- #83 - New Character & Enemy assets have non-zero starting stats
RPGWizard 1.7.0 - Build Dependencies
Contains required compiled Java CEF binaries for building the RPGWizard, adding these here for anyone that might want to build the RPGWizard themselves.
Also attached is the code for the specific commit that these were built from:
https://github.com/chromiumembedded/java-cef
RPGWizard 1.7.0
Release 1.7.0 - (26/04/2020)
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New
- #00 - Help button enabled, brings you straight to the Wiki
- #00 - New Issues tab that shows errors in your programs
- #00 - Possible to set custom tile data for your tilesets
- #00 - Added a Tactical RPG game example
- #00 - Can now create new projects using templating
- #62 - Run code button for just running a single program
- #68 - Added "Show Vectors" debugging option for editor runs
- #59 - Added function for rotating images on a canvas
- #73 - Added RPGCode functions for creating and manipulating dynamic board layer images
Improvements
- #00 - Switch to modern flat look for the editor (https://www.formdev.com/flatlaf/)
- #00 - Various other minor UI improvements
Fixes
- #49 - Undo & Redo Actions on BoardEditor Reverts Layer Visibility
- #00 - Various other small bugs have been fixed
RPGWizard 1.6.1
Release 1.6.1 - (07/09/2019)
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New
- #00 - Basic default inventory, HUD, and weather systems have been added
Improvements
- #00 - Made it possible to skip dialog by pressing "E" while it is typing
- #00 - All default UI systems now use consistently "E" as their action buttons
Fixes
- #53 - Engine window appearing behind Editor Window on Run
- #54 - Engine window should ask for user input when first run
- #55 - Setting new game resolution doesn't work as expected
- #56 - Not updating UI Base and Activation Vectors values when changed for Sprites
- #57 - Unable to Maximize or Move Large Windows if the JInternalFrame moves Out of Bounds
- #58 - BOARD_LINK Cannot read template: java.lang.IllegalArgumentException: URI is not hierarchical
- #60 - Remove redirect to rpgwizard.org when running engine in the editor
- #65 - Editor doesn't Correctly Delete Overlapping Vectors
RPGWizard 1.6.0
Release 1.6.0 - (10/08/2019)
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New
- #13 - Add a "Link/Warp" Type to Boards for the Editor and Engine
- #38 - Add RPGcode Functions for dynamically adding/removing layer images
- #00 - New SpriteSheet Dialog Selection for Animations
- #00 - Added new vector tool for drawing rectangles
- #00 - Splash screen on startup while waiting for editor loading
Improvements
- #37 - Editor should Auto-Open Last Project
- #46 - Expand fireRaycast to Accept an Origin Layer
- #47 - Should be able to Create BoardSprites without Collision and/or Activation Vectors
- #00 - UX Improved Layout of Property Panels
- #00 - Performance, improved engine board loading times by introducing an asset cache
Fixes
RPGWizard 1.3.0
See the official announcement on the RPGWizard homepage for more details:
Release 1.0.1
RPGWizard version 1.0.1 brings a host of improvements and bugfixes. In addition it also expands the RPGcode API by introducing a variety of new functions. Most notable of these functions are the mouse handlers: registerMouseClick, registerMouseDoubleClick, registerMouseDown, registerMouseMove, and reigisterMouseUp. These functions allow you to create games driven by mouse input, or on mobile devices touch input. Some coordinate geometry functions for getting the distance and angle between poins have also been introduced. For a full list of the available functions checkout the updated RPGcode API documentation.