Optimize textures & fix blocks being white when running Sky Aesthetics/Stellaris#1
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ElementW wants to merge 2 commits into
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Optimize textures & fix blocks being white when running Sky Aesthetics/Stellaris#1ElementW wants to merge 2 commits into
ElementW wants to merge 2 commits into
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Not only is blend-less render slightly faster, enabling blend made renderBlockSkybox subject to whatever blend mode was set up prior, which depends on mods runnning prior to Shadered in the render loop. For instance, the Sky Aesthetics mods, through things like Stellaris, renders celestial bodies and changes the blend mode to one that makes the skybox blocks appear solid white. (See st0x0ef/stellaris#200) Skyboxes are always fully opaque, so remove the blend altogether.
Ran the PNGs through pngquant & zopflipng. The former does technically reduce the image quality by constraining the PNGs to a palette of 256 colors, but dithering is applied, and the color depth loss is not very perceptible.
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Doing a PR here with the hopes it gets bundled in with Noodlegamer76#12
If you don't think the texture optimize pass should be included, feel free to cherry-pick the render fix commit and close this PR.