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| title: "GSoC '25 Final Wrap-Up by Saumya Shahi" | ||
| excerpt: "Summarizing my GSoC 2025 journey: building the Masonry Module for Music Blocks v4, key results, challenges, and reflections." | ||
| excerpt: "An in-depth summary of my GSoC 2025 journey with Sugar Labs — developing the Masonry Module for Music Blocks v4, a scalable visual programming system for music and learning." | ||
| category: "DEVELOPER NEWS" | ||
| date: "2025-08-24" | ||
| slug: "2025-08-24-gsoc-25-saumya-shahi-final" | ||
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| ## Goals for the Wrap-up | ||
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| - Finalize bug fixes, polish UI, and stabilize interactions. | ||
| - Prepare project documentation and final report. | ||
| - Write retrospective blog summarizing the entire journey. | ||
| The final phase of my Google Summer of Code journey with **Sugar Labs** aimed to refine, integrate, and finalize the **Masonry Module** — a core system powering the next-generation visual programming interface for **Music Blocks v4**. | ||
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| The focus areas included: | ||
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| - Final integration of **brick rendering**, **palette system**, **tower formation**, and **AST mapping**. | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please remove unnecessary bold text. It really reeks of "I used AI to write this." |
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| - Stabilizing the **drag-and-drop playground**, ensuring reliable stacking, nesting, and disconnection. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please remove unnecessary bold text. It really reeks of "I used AI to write this." |
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| - Preparing comprehensive **documentation** for both developers and contributors. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please remove unnecessary bold text. It really reeks of "I used AI to write this." |
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| - Writing the **final technical report** and this retrospective blog. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think you can leave this out. |
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| These efforts concluded months of iterative design, testing, and collaboration toward building a modular and educationally meaningful system. | ||
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| --- | ||
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| ## Achievements | ||
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| 1. **Final Integration** | ||
| - Combined **brick rendering, palette, drag-and-drop, disconnections, and AST mapping** into one cohesive system. | ||
| - Verified functionality across simple, expression, and compound brick types. | ||
| ### 1. The Masonry Module: Overview | ||
| The Masonry Module establishes a modern, scalable infrastructure for creating and manipulating **lego-like “bricks”** that represent musical or programming concepts. These can be stacked, nested, or connected dynamically — forming *towers* that map directly to Music Blocks’ internal execution engine. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please remove unnecessary bold text. It really reeks of "I used AI to write this." Also, Music Blocks' --> Music Blocks's |
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| 2. **Documentation** | ||
| - Wrote detailed documentation covering architecture, utilities, and developer setup. | ||
| - Submitted final report for GSoC archives. | ||
| This new system replaces the previous, limited brick renderer with a **Model–View architecture** and **reactive playground**. It bridges visual programming with AST-based execution, giving learners a smooth, interactive coding experience. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please remove unnecessary bold text. It really reeks of "I used AI to write this." |
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| 3. **Community Contribution** | ||
| - Collaborated with fellow contributors for bug fixes. | ||
| - Received valuable feedback from mentors on UX design and technical choices. | ||
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| ### 2. Phase-wise Implementation | ||
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| #### **Brick Rendering with SVG** | ||
| - Designed **Simple**, **Expression**, and **Compound** bricks entirely using **Scalable Vector Graphics (SVGs)**. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please remove unnecessary bold text. It really reeks of "I used AI to write this." |
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| - Developed the `brickFactory` function to generate customized SVG paths dynamically, enabling variable width, labels, and color properties. | ||
| - Verified rendering behavior in **Storybook**, ensuring each brick scaled correctly and retained sharpness across resolutions. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please remove unnecessary bold text. (see above; being redundant as I've found some students get confused by this comment, so I'm being verbose...) |
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| - [Pull Request #439 – SVG Paths for Bricks](https://github.com/sugarlabs/musicblocks-v4/pull/439) | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Good. References are helpful. |
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| #### **Model–View Architecture** | ||
| - Established a clean separation between data and view using abstract and concrete models (`BrickModel`, `SimpleBrick`, `ExpressionBrick`, `CompoundBrick`). | ||
| - Implemented modular React components for each brick type to ensure maintainability. | ||
| - This architecture enables real-time UI updates without coupling with execution logic, simplifying debugging and future expansion. | ||
| - [Pull Request #441 – Add Model and View for Bricks](https://github.com/sugarlabs/musicblocks-v4/pull/441) | ||
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| #### **Tower Formation System** | ||
| - Introduced a hierarchical structure for stacking and nesting bricks to form **towers**, each representing a logical program unit. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please remove unnecessary bold text. (see above; being redundant as I've found some students get confused by this comment, so I'm being verbose...) |
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| - Implemented DFS/BFS traversal to compute tower dimensions, resolve bounding boxes, and validate connections. | ||
| - Managed all **connection points** and **parent-child relationships** dynamically, allowing bricks to merge or disconnect smoothly. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ditto the "bold comments" above. |
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| - [Pull Request #442 – Tower Model and Connection Points](https://github.com/sugarlabs/musicblocks-v4/pull/442) | ||
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| #### **Palette and Playground** | ||
| - Created a **categorized palette** with search and tooltips, making bricks accessible by function and category. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ditto the "bold comments" above. |
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| - Integrated **drag-and-drop interactions** using **React Aria DnD** and **Recoil** for global state management. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ditto the "bold comments" above. |
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| - Designed a **collision detection system** using **Quadtree data structure** to efficiently validate drop targets, improving performance even for dense workspaces. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ditto the "bold comments" above. |
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| - [Pull Request #444 – Palette Integration](https://github.com/sugarlabs/musicblocks-v4/pull/444) | ||
| - [Pull Request #447 – Drag-and-Drop, Collision Detection](https://github.com/sugarlabs/musicblocks-v4/pull/447) | ||
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| #### **Disconnection Logic and Real-time Updates** | ||
| - Added logic to **disconnect towers** interactively by dragging bricks away. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ditto the "bold comments" above. |
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| - Updated bounding boxes, recalculated parent-child references, and triggered state re-renders for each interaction. | ||
| - This real-time responsiveness ensured a natural user experience, similar to physical Lego snapping. | ||
| - [Pull Request #450 – Tower Disconnection and Workspace Dragging](https://github.com/sugarlabs/musicblocks-v4/pull/450) | ||
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| #### **AST Integration** | ||
| - Developed mappings for **26+ AST node types**, including `BinaryOperatorExpression`, `FunctionCallStatement`, and others. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ditto the "bold comments" above. |
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| - Each brick type now translates to its corresponding AST node, enabling execution within the Music Blocks engine. | ||
| - This marks the first bridge between visual programming and Music Blocks’ underlying logic interpreter — a major step toward interactive, runnable programs. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Music Blocks's |
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| --- | ||
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| ## Challenges | ||
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| - Balancing **scope creep** vs. realistic deliverables. | ||
| - Optimizing performance for larger towers with nested bricks. | ||
| - Ensuring seamless UX across all brick interactions. | ||
| Despite significant progress, several challenges shaped the final outcome: | ||
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| - **Performance Optimization:** Managing collision detection and layout recalculations efficiently when dealing with hundreds of bricks required refining Quadtree traversal and caching results. | ||
| - **Nesting Complexity:** Maintaining precise geometry for nested compound bricks during disconnection or drag operations involved complex coordinate recalculations. | ||
| - **Timeline and Scope:** Deciding between additional stretch goals (like macro handling and trash management) and polishing the existing system demanded careful prioritization. | ||
| - **Cross-Platform Consistency:** Ensuring uniform interactions across different browsers and screen resolutions added another layer of testing complexity. | ||
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| Each challenge improved my understanding of scalable system design and performance-conscious UI engineering. | ||
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| --- | ||
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| ## Key Learnings | ||
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| - Designing for **scalability** is as important as delivering features. | ||
| - Collaboration and feedback loops are critical for open-source success. | ||
| - Improved knowledge in **React, SVG, ASTs, and data structure optimizations**. | ||
| My key learnings during this project include: | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think the reader, especially here, deserves a more narrative version of what you learned. A list, while also seeming ai-generated (or AI-edited), is too mechanical. Tell us a story of what you learned, not bullet points. |
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| - **System Architecture:** Designing with Model–View separation improved debugging, scalability, and readability. | ||
| - **Algorithmic Thinking:** Applying **DFS/BFS** for tower traversal and **Quadtree** for collision detection strengthened my data structure skills. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ditto the "bold comments" above. (For |
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| - **Frontend Engineering:** Gained proficiency in **React**, **SVG path rendering**, **state management**, and **component reusability**. | ||
| - **Compiler Concepts:** Mapping visual bricks to AST nodes provided practical insights into compiler design and program representation. | ||
| - **Open-Source Collaboration:** Learned the importance of structured communication, iterative reviews, and collective ownership in distributed development. | ||
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| ## Reflections | ||
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| > GSoC 2025 has been transformative. From learning how to render scalable SVG paths to building a full drag-and-drop visual programming system, this project taught me both technical depth and collaborative spirit. | ||
| > “GSoC 2025 was more than a coding project — it was a design challenge, a learning curve, and a creative collaboration.” | ||
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| Working on Music Blocks taught me how technical precision and educational intent can coexist. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Howso? |
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| The Masonry Module now enables learners to **compose music while learning programming**, reflecting Sugar Labs’ vision of learning through exploration. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Sugar Labs's |
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| This work will help future learners explore music and coding in a playful, powerful way. | ||
| This project pushed me to understand not only how to build software, but how to make it *meaningful, modular, and maintainable*. It also deepened my respect for open-source collaboration — the feedback, reviews, and collective insights made each milestone achievable. | ||
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| I’m proud to have contributed to something that will help future students experiment, create, and learn — through music and code. | ||
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| ## Resources & References | ||
saumyashahi marked this conversation as resolved.
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| - **Project Repo:** [Music Blocks v4](https://github.com/sugarlabs/musicblocks-v4) | ||
| - **Project Repository:** [Music Blocks v4](https://github.com/sugarlabs/musicblocks-v4) | ||
| - **Masonry Module Documentation:** [*Masonry MBv4 Docs*](https://docs.google.com/document/d/1UJXh3734S138BoTsGulzeTlZXstyvWd6syJK2eclMKI/edit?usp=sharing) | ||
| - **Detailed Final Report:** [GSoC 2025 - Final Report](https://github.com/saumyashahi/GSoC-2025/blob/main/Final-Report.md) | ||
| - **Weekly Progress Reports:** [Saumya’s GSoC Blog Series](https://www.sugarlabs.org/authors/saumya-shahi) | ||
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| ## Acknowledgments | ||
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| Deep gratitude to my mentors **Anindya Kundu, Walter Bender, and Devin Ulibarri** for their guidance. Special thanks to the **Sugar Labs community** for encouragement and support throughout my GSoC journey. | ||
| I extend my heartfelt gratitude to my mentors **Anindya Kundu**, **Walter Bender**, and **Devin Ulibarri** for their consistent guidance, in-depth reviews, and insightful discussions. Their mentorship helped me understand not just *what* to build, but *why* it matters. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. No bold for our names. I do think the italics for what and why are fine |
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| A warm thank you to the **Sugar Labs community** for their continued support, feedback, and encouragement — especially during testing and integration stages. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. No bold for SL Community |
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| Collaborating with such a passionate community has been a defining experience in my development journey. | ||
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| *This marks the completion of my Google Summer of Code 2025 journey with Sugar Labs — and the beginning of new explorations into how creativity and computation can work together to inspire learning.* | ||
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Please remove unnecessary bold text. It really reeks of "I used AI to write this."
I also think that you could describe what Masonry Module is. "Core system" doesn't really capture what it does. Explain the blocks a bit, and the system you created, so that a reader, unfamiliar with Masonry Module, will understand its purpose.