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GSoC '25 Second Week report by Bishoy Wadea (#207)
* second week blog * fix typo * add my author file * update titles to new conventions * update author * remove connect with me
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---
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name: "Bishoy Wadea"
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slug: "bishoy-wadea"
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title: "GSoC'25 Contributor"
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organization: "SugarLabs"
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description: "GSoC'25 Contributor at SugarLabs"
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avatar: "https://avatars.githubusercontent.com/u/108888519?s=400&u=084aa7be2ae3aedd1cf38175557820a49b7efa93&v=4"
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---
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<!--markdownlint-disable-->
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# About Bishoy Wadea
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I am **Bishoy Wadea**, a Google Summer of Code 2025 contributor with Sugar Labs, developing a suite of math games to make learning more engaging and interactive. With prior experience at Microsoft and currently an R&D engineer at Siemens, I am passionate about building open-source tools that make complex ideas fun and approachable for learners.
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## Experience
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- **GSoC 2025**: Developing interactive math games for Sugar Labs.
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- **R&D Backend Engineer Intern – Siemens**: Contributing to backend systems with a focus on performance, reliability, and scalability.
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- **Microsoft Summer Engineering Program**: Built and optimized a 7TB data pipeline.
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## Current Projects
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- Developing 10 interactive math games for Sugar Labs.
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## Connect with Me
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- **GitHub**: [@bishoywadea](https://github.com/Bishoywadea)
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- **Email**: [[email protected]](mailto:[email protected])
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- **LinkedIn**: [Bishoy Wadea](https://www.linkedin.com/in/bishoy-wadea-27b016250/)

src/constants/MarkdownFiles/posts/2025-06-08-gsoc-25-BishoyWadea-week01.md

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category: "DEVELOPER NEWS"
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date: "2025-06-07"
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slug: "2025-06-07-gsoc-25-BishoyWadea-week01"
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author: "Bishoy Wadea"
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description: "GSoC'25 Contributor"
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author: "@/constants/MarkdownFiles/authors/bishoy-wadea.md"
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tags: "gsoc25,sugarlabs,week01,BishoyWadea"
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image: "assets/Images/GSOC.png"
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---
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1. **Initial Game Implementation**
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- Implemented the basic game loop, event handling, and win condition detection. This created the foundation for gameplay.
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- Added support for checking that no two adjacent regions have the same color.
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- PR: [#1 Gameplay Base](https://github.com/Bishoywadea/Four-Color-Map/commit/91eabce38439fc08da652d1de309b556393fcee3)
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- commit: [Gameplay Base](https://github.com/Bishoywadea/Four-Color-Map/commit/91eabce38439fc08da652d1de309b556393fcee3)
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2. **UI Enhancements & Interaction Features**
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- Designed and integrated colorful buttons, icons, and zoom functionalities to make the UI more appealing to children.
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- Added menu navigation for selecting countries and levels.
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- Added Undo, Erase, and Help buttons for better usability.
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- PR: [#2 UI Enhancment](https://github.com/Bishoywadea/Four-Color-Map/commit/4fe1c755c47696cc20e6dd757190ed1f3df98717)
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- commit: [UI Enhancment](https://github.com/Bishoywadea/Four-Color-Map/commit/4fe1c755c47696cc20e6dd757190ed1f3df98717)
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3. **Map Data Integration**
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- Generated and added regional map data for Egypt, US, Nigeria, and India.
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- Developed a script to convert GeoJSON files into game-ready polygon data.
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- Screenshot of gameplay:
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PR: [#3 Data Integration](https://github.com/Bishoywadea/Four-Color-Map/commit/de018722d2d32d3ebd40429f8e59e1793cd34e9c)
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commit: [Data Integration](https://github.com/Bishoywadea/Four-Color-Map/commit/de018722d2d32d3ebd40429f8e59e1793cd34e9c)
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Thank you to my mentors, the Sugar Labs community, and fellow GSoC contributors for the warm support and constant feedback during this bonding period.
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## Connect with Me
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- GitHub: [@Bishoywadea](https://github.com/Bishoywadea)
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- LinkedIn: [Bishoy Wadea](https://www.linkedin.com/in/bishoy-wadea-27b016250/)
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---
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---
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title: "GSoC ’25 Week 02 Update by Bishoy Wadea"
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excerpt: "Broken Calculator"
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category: "DEVELOPER NEWS"
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date: "2025-06-15"
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slug: "gsoc-25-BishoyWadea-week01"
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author: "@/constants/MarkdownFiles/authors/bishoy-wadea.md"
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tags: "gsoc25,sugarlabs,week02,BishoyWadea"
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image: "assets/Images/GSOC.png"
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---
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<!-- markdownlint-disable -->
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# Week 01 Progress Report by Bishoy Wadea
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**Project:** [Broken Calculator](https://github.com/Bishoywadea/Broken-Calculator)
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**Mentors:** [Ibiam Chihurumnaya](https://github.com/chimosky)
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**Assisting Mentors:** [Walter Bender](https://github.com/walterbender/)
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**Reporting Period:** 2025-06-08 - 2025-06-15
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---
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## Goals for This Week
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- **Goal 1:** Define game features and core mechanics.
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- **Goal 2:** Design and plan a child-friendly, interactive game UI.
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- **Goal 3:** Implement the core game logic.
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---
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## This Week’s Achievements – *Broken Calculator Game*
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1. **Initial Setup & Core Functionality**
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- Added starter files and project structure.
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- Implemented basic game manager functionality to handle state, inputs, and equation validation.
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- commit: [Initial Commit](https://github.com/Bishoywadea/Broken-Calculator/commit/9615fe64467e538e4b2d3df2ba6a0059177d31a7)
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2. **UI Foundation and Target Display**
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- Created basic UI layout with the target number display.
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- Integrated equation panel and on-screen keyboard for child-friendly input.
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- commit: [UI Target + Equation Panel](https://github.com/Bishoywadea/Broken-Calculator/commit/fb52777a698d0846b3012140a796024edef5e577)
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3. **Button Logic and Interaction**
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- Added calculator buttons and implemented event handling logic.
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- Created class-based structure for reusable buttons and interactions.
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- commit: [Calc Buttons Logic](https://github.com/Bishoywadea/Broken-Calculator/commit/f5201b9cf17c37fb70502fda55fd190b2143bca2)
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4. **Gameplay Enhancements**
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- Added scoring system and validation logic for player input.
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- Implemented completion message upon solving the puzzle correctly.
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- commit: [Game Logic & Completion](https://github.com/Bishoywadea/Broken-Calculator/commit/2f985799faab59d590adae38b349c20dc0b432f9)
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5. **Visual & UX Improvements**
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- Introduced dark theme palette for better visual experience.
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- Added menu buttons, teacher image, and stars animation for child appeal.
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- Relocated help button for better accessibility.
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- commit: [UI/UX Polish](https://github.com/Bishoywadea/Broken-Calculator/commit/c97ade0610d606672a99522b944ed4ec24018c02)
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---
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## Challenges & Solutions
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- **Challenge:** Handling math equation input using only a restricted set of digits/operators.
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**Solution:** Wrote logic to dynamically validate inputs and compute results with constraints.
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- **Challenge:** Making the interface engaging for children.
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**Solution:** Added animations, character images, and accessible visual elements.
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---
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## Key Learnings
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- Gained proficiency in using **Pygame** for interactive game development.
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- Improved understanding of **map projections** and **GeoJSON** parsing.
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- Learned about structuring a project for open-source collaboration (commits, PRs, README, file organization).
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- Practiced test-driven logic development and clean UI design tailored for children.
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## Key Learnings
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- Enhanced skills in **Pygame** UI design and interaction patterns.
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- Practiced breaking down UI into components (buttons, input panels, layout regions).
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- Understood how to make gameplay intuitive without written instructions—especially for kids.
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## Next Week’s Roadmap
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### Soma Cubes Game: Initial Insights & Exploration
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- Begin designing core mechanics and gameplay flow for a Soma Cubes puzzle activity.
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- Prototype user interactions: piece manipulation, rotation, and snapping into place.
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- Investigate how to integrate puzzle constraints and feedback for users.
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- Sketch out UI layout and controls tailored for children.
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---
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### Fix Open Issues
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#### Four-Color Map Activity
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- **[#1 Move buttons on the activity canvas to the activity toolbar](https://github.com/Bishoywadea/Four-Color-Map/issues/1)**
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Adjust UI so that control buttons (e.g., Undo, Help, Menu) are relocated from the map canvas into a consistent toolbar above or beside it.
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- **[#2 Sugarize activity icon](https://github.com/Bishoywadea/Four-Color-Map/issues/2)**
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Update the icon to conform with Sugar activity design standards—ensure correct dimensions, transparency, and consistency with Sugar's visual language.
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#### Broken Calculator
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- **[#1 Make calculator fill activity canvas](https://github.com/Bishoywadea/Broken-Calculator/issues/1)**
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Refactor layout to scale the calculator panel to full canvas size at any screen resolution or window rescaling.
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- **[#2 Improve UI](https://github.com/Bishoywadea/Broken-Calculator/issues/2)**
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Polish button styles, spacing, theme consistency (light/dark), and overall visual clarity based on user feedback.
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