Rewrite the Clan System#389
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Update build test to use cmake/Ninja/and check the executable after
…ication - Added save_player_char(ch) calls to clan_store and clan_retrieve functions - Added clan_repository.save() calls to clan_store and clan_retrieve functions - Ensures character and clan data is persisted immediately after successful operations - Prevents potential item duplication from server crashes or disconnections - Bank functions (clan_deposit/clan_withdraw) already had proper save operations 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
- Added .cache/ to ignore clangd index files - Added .serena/ to ignore local AI assistant cache files - Removed these directories from repository tracking 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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This pull request adds substantial documentation and modernization guidance to the project, focusing on code quality, scripting capabilities, and workflow improvements. The most important changes are grouped below:
Documentation and Guidelines
.github/copilot-instructions.md, detailing required C++23 features, forbidden legacy practices, and code cleanup requirements for contributors.Analysis.mdcovering architecture, code quality, security, performance, design patterns, and prioritized recommendations for the codebase.CLAN_SCRIPTING.md, a thorough guide for using clan-related variables and scripting examples in DG Scripts, enabling advanced in-game scripting for clans.Build and Workflow Improvements