An open-world motorcycle game about doing every stupid thing you'd never try in real life.
Realistic controls meet arcade tricks: progressive braking, balance point wheelies, ragdoll crashes, and more. Weave through traffic doing 12'oclock wheelies, do FMX tricks off ramps, race friends online, and upgrade your bikes to show them off.
Best played with a controller! But Keyboard + Mouse works too
- Browser (no sound yet): ssebs.github.io/DankNooner
- Desktop builds (Win/Mac/Linux): latest release
- V1 POC (wheelie balance): itch.io
Note for Mac users
You will need to allow the app explicitly.
- Double click to extract the .zip
- Double click to run DankNooner.app
- Open System Settings > Privacy & Security > Scroll down to Security
- You should see
"DankNooner" was blocked to protect your Mac., click the Open Anyway button to the right
V2 is the multiplayer open-world rewrite, in active development. The browser build and desktop releases above are all V2. For live progress see planning_docs/TODO.md.
What works today:
- Free roam multiplayer over WebRTC (NAT punch via a signaling server, no port forwarding)
- Server-authoritative physics with client prediction and rollback (netfox)
- Wheelies, stoppies, backflips, frontflips, 360s, heel clickers, high chairs
- Crash detection and ragdoll
- Manual gearbox with clutch, RPM, and progressive braking
- IK rider animation that adapts per bike (hand and foot markers per
BikeSkinDefinition) - FMOD engine audio that blends with RPM
- Basic tutorial gamemode and start-circle gamemode triggers
- Bike and character skin customization with color slots and mods
What's next (see GameplayAndModes.md for the full design):
- Street race, trick battle, and crash-launch gamemodes
- Traffic AI and near-miss tricks
- Customization shop, progression, and saved player stats
- Larger island map
- Story mode (V3)
V1 was a single-mechanic POC: hold a wheelie as long as you can without flipping. It validated that the balance-point feel was fun on its own (play it on itch). V2 keeps that core feel and builds an open world, multiplayer, and a full trick system around it.
| Phase | Status | Notes |
|---|---|---|
| V1 | Complete | Wheelie balance POC on itch + standalone player controller (v1.0) |
| V2 | In progress | Multiplayer open-world rewrite. Track work in TODO.md |
| V3 | Planned | Story mode, quests, full polish |
Source for each version lives in v1/ and v2/.
POC repos that fed into V2
- multiplayer-poc-godot - lobby and player sync
- inverse-kinematics-poc - IK rider animations
- moto-player-controller-godot - controls, physics, tricks, ragdoll
- danknoonersignalserver - WebRTC signaling for NAT traversal (
docker pull ssebs/danknoonersignalserver:latest)
Design notes and current status live in v2/planning_docs/:
- TODO - active work and backlog
- Architecture
- GameplayAndModes
- PlayerController
- Skins
- Goals & Requirements
- Story / Singleplayer
- Marketing
V1 player controller demo:
V1 multiplayer POC:



