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feat(SnackGameBase): 피버타임 중에는 스트릭 발생 시마다 검증 요청을 보낸다 #388
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장기적인 유지보수성 관점에서
handleStreak함수의 시그니처 개선을 제안합니다.isGolden파라미터를 별도로 받는 대신,streak객체에 관련 정보를 모두 포함시키는 것이 좋습니다. 예를 들어StreakWithMeta타입을 확장하여isGolden프로퍼티를 추가하는 방식입니다.이렇게 리팩토링하면
streak관련 데이터가 하나의 객체로 캡슐화되어 코드의 명확성과 일관성이 향상됩니다. 향후 리팩토링 시 고려해보시면 좋겠습니다.