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Water is not obscured by large invisible prims on graphics settings "Low", "Low/Mid", "Mid" #2798
Second Life Release 7.1.11.11074622243 (64bit)
Release Notes
You are at 162.9, 76.2, 23.8 in Bug Island 2 located at simhost-0ad04c4bcce5e167c.agni
SLURL: http://maps.secondlife.com/secondlife/Bug%20Island%202/163/76/24
(global coordinates 260515.0, 249420.0, 23.8)
Second Life Server 2024-09-13.10853867644
Release Notes
CPU: Intel(R) Core(TM) i5-8210Y CPU @ 1.60GHz (1600 MHz)
Memory: 16384 MB
OS Version: macOS 13.6.9 Darwin 22.6.0 Darwin Kernel Version 22.6.0: Mon Jun 24 01:25:37 PDT 2024; root:xnu-8796.141.3.706.2~1/RELEASE_X86_64 x86_64
Graphics Card Vendor: Intel Inc.
Graphics Card: Intel(R) UHD Graphics 617
Set graphics settings to “Low”, “Low/Mid “ or “Mid”.
Observe the environment (the water and objects).
Actual result: Water is not obscured by large invisible prims on graphics settings "Low", "Low/Mid", "Mid".
Actual screenshot:
Low: Low/Mid: Mid:
Expected result: Water is obscured by large invisible prims on graphics settings "Low", "Low/Mid", "Mid".
Expected screenshot:
Low: Low/Mid: Mid:
Additional information:
This issue was found in the scope of IQA #353 during Environment Rendering conformity test -> Sky and water tests -> Test12/Test13/Test14 (https://lindenlab.atlassian.net/wiki/x/oIGaL).
This issue is reproduced on Win10/OSX.
This issue is reproduced on the current release 7.1.10.10800445603 build.
Activity
Dan-Linden commentedon Oct 15, 2024
Update the test plan. ALM cannot be disabled. Invisiprims are dead dead dead.
Dan-Linden commentedon Feb 6, 2025
undead
Dan-Linden commentedon Apr 20, 2026
Passed QA.
Verified on Second Life Release 26.2.0.24476400809 on Win11/OSX in the scope of https://github.com/secondlife/iqa/issues/640
This functionality was reinstated by #3455