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Water is not obscured by large invisible prims on graphics settings "Low", "Low/Mid", "Mid" #2798

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Description

@katerynamproductengine

Environment

Second Life Release 7.1.11.11074622243 (64bit) Release Notes

You are at 162.9, 76.2, 23.8 in Bug Island 2 located at simhost-0ad04c4bcce5e167c.agni
SLURL: http://maps.secondlife.com/secondlife/Bug%20Island%202/163/76/24
(global coordinates 260515.0, 249420.0, 23.8)
Second Life Server 2024-09-13.10853867644
Release Notes

CPU: Intel(R) Core(TM) i5-8210Y CPU @ 1.60GHz (1600 MHz)
Memory: 16384 MB
OS Version: macOS 13.6.9 Darwin 22.6.0 Darwin Kernel Version 22.6.0: Mon Jun 24 01:25:37 PDT 2024; root:xnu-8796.141.3.706.2~1/RELEASE_X86_64 x86_64
Graphics Card Vendor: Intel Inc.
Graphics Card: Intel(R) UHD Graphics 617

OpenGL Version: 4.1 INTEL-20.7.2

Window size: 862x783
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 3000kbit/s
LOD factor: 1.125
Render quality: 0
Texture memory: 1536MB
Disk cache: Max size 1638.4 MB (4.3% used)
HiDPI display mode:

J2C Decoder Version: KDU v7.10.4
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.23.1 / OpenAL Community / OpenAL Soft: OpenAL Soft
Dullahan: 1.14.0.202408091638
CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54
Chromium: 118.0.5993.54
LibVLC Version: 3.0.21
Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.5942f08

Packets Lost: 3/46163 (0.0%)
October 04 2024 06:01:25

Reproduction steps

  1. Log into the viewer on Agni grid at the location: http://maps.secondlife.com/secondlife/Bug%20Island%202/163/76/24 and face Northwest.
  2. Set graphics settings to “Low”, “Low/Mid “ or “Mid”.
  3. Observe the environment (the water and objects).

Actual result: Water is not obscured by large invisible prims on graphics settings "Low", "Low/Mid", "Mid".
Actual screenshot:

Low: Screenshot 2024-10-04 at 1 42 05 PM
Low/Mid: Screenshot 2024-10-04 at 1 42 30 PM
Mid: Screenshot 2024-10-04 at 1 42 46 PM

Expected result: Water is obscured by large invisible prims on graphics settings "Low", "Low/Mid", "Mid".
Expected screenshot:

Low: Screenshot 2024-10-04 at 1 57 07 PM
Low/Mid: Screenshot 2024-10-04 at 1 57 46 PM
Mid: Screenshot 2024-10-04 at 1 57 57 PM

Additional information:
This issue was found in the scope of IQA #353 during Environment Rendering conformity test -> Sky and water tests -> Test12/Test13/Test14 (https://lindenlab.atlassian.net/wiki/x/oIGaL).
This issue is reproduced on Win10/OSX.
This issue is reproduced on the current release 7.1.10.10800445603 build.

Activity

  1. self-assigned this
    on Oct 15, 2024
  2. added and removed
    triageFlags issues that need to be triaged
    bugSomething isn't working
    on Oct 15, 2024
  3. added this to the Develop milestone on Oct 15, 2024
  4. Dan-Linden commented on Oct 15, 2024

    @Dan-Linden
    Contributor

    Update the test plan. ALM cannot be disabled. Invisiprims are dead dead dead.

  5. Dan-Linden commented on Feb 6, 2025

    @Dan-Linden
    Contributor

    undead

  6. removed this from the Develop milestone on May 15, 2025
  7. modified the milestones: 2026.1, 2026.2 on Feb 4, 2026
  8. Dan-Linden commented on Apr 20, 2026

    @Dan-Linden
    Contributor

    Passed QA.
    Verified on Second Life Release 26.2.0.24476400809 on Win11/OSX in the scope of https://github.com/secondlife/iqa/issues/640

    This functionality was reinstated by #3455

  9. removed their assignment
    on May 28, 2026
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