name: Scream870102
located_in: Taiwan
role: Game Engineer
main_focus: Client-side game development
engines:
- Unreal Engine
- Unity
programming_languages:
- C#
- Go
- C
- C++
backend_tools:
- Photon
- SmartFoxServer
- Nakama
devops_tools:
- Jenkins
- GitLab CI/CD
- GitHub Actions
natural_languages:
- Chinese
- Japanese
- English
can_also_build:
- Backend game servers
- Fullstack features
- CI/CD pipelines and release automation
- Tools that help games ship
favorite_games:
Sekiro: timing, pressure, readable challenge
Zenless Zone Zero: stylish action and presentation
Overwatch: team combat and role clarity
Pokemon: collection, progression, attachment
Baba Is You: rule-driven puzzle logic| Game | What I Read From It | Engineering Taste |
|---|---|---|
| Sekiro | timing, pressure, readable challenge | responsive input, clear feedback, combat feel |
| Zenless Zone Zero | stylish action and presentation | animation timing, UI energy, character feel |
| Overwatch | team combat and role clarity | ability readability, multiplayer flow, information design |
| Pokemon | collection and long-term attachment | progression, data design, player motivation |
| Baba Is You | rule-driven puzzle logic | systemic thinking, constraints, surprising interactions |
╔════════════════════════════════════════════════════════════╗
║ 🎮 Main lane: client gameplay and player-facing systems ║
║ 🛠️ Engines: Unreal Engine / Unity ║
║ 🌐 Backend: Go game servers when the game needs them ║
║ 🧰 Tools: Photon / SmartFoxServer / Nakama ║
║ 🧩 Taste: precision, readable systems, playful rules ║
║ 🗣️ Languages: Chinese / Japanese / English ║
╚════════════════════════════════════════════════════════════╝



