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[UEPR-56, UEPR-282] Integration branch for React 18 and Face Sensing #1185

[UEPR-56, UEPR-282] Integration branch for React 18 and Face Sensing

[UEPR-56, UEPR-282] Integration branch for React 18 and Face Sensing #1185

Triggered via pull request October 8, 2025 10:56
Status Failure
Total duration 19s
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commitlint
You have commit messages with errors ⧗ input: Rewrite isTouchingDrawables on CPU (#263) * avoid gl.readPixels at all costs ✖ subject may not be empty [subject-empty] ✖ type may not be empty [type-empty] ✖ found 2 problems, 0 warnings ⓘ Get help: https://github.com/conventional-changelog/commitlint/#what-is-commitlint ⧗ input: Optimizing isTouching while creating a drawableTouches for sensing mouse pointer (#325) * Allow 'isTouching' and 'pick' to still work on invisible drawables. * Always ignore visibility for isTouching on drawable * Filter invisble drawbles in isTouchingDrawable per rules of collision * polish up some docs/get logic :+1: * leftover line from deleted comment * revert to ghosted pick behavior * Add clientSpaceToScratchBounds method * fix lint * add some pick tests ✖ subject may not be empty [subject-empty] ✖ type may not be empty [type-empty] ✖ found 2 problems, 0 warnings ⓘ Get help: https://github.com/conventional-changelog/commitlint/#what-is-commitlint ⧗ input: Touching color implementation (#312) * Touching color draft implementation * New constant for CPU/GPU render split determined, removing query param * Small fix for pick tests ✖ subject may not be empty [subject-empty] ✖ type may not be empty [type-empty] ✖ found 2 problems, 0 warnings ⓘ Get help: https://github.com/conventional-changelog/commitlint/#what-is-commitlint ⧗ input: Framebuffer PenSkin (#319) * draw pen skin lines and stamps to a framebuffer * skip reading pixels and draw stamp to framebuffer * update silhouette with readPixels * draw pen canvas to buffer when its dirty Composite lines and stamps on browser preferred side (cpu/gpu) until the export texture is needed. Then blend the canvas with the current buffer contents. Updating this way invalidates useProgram optimization and the renderer currently does not have a way to know this. * draw lines on framebuffer through fragment shader * optimize draw regions and pen skin matrix creation * control draw regions * mobile gpus need high precision floats for line drawing * optimize cpu pen line math * sampled pen line caps * sampleless pen skin lines, lint, document pen skin buffer ops * add PenSkin._canvasDirty to constructor * remove DRAW_MODE_line * comment PenSkin reused memory, use memory in drawRectangle * turn draw region id's into optional method handlers A region ID object may have an enter and exit method on it that are used by default when entering and exiting that region. * remove old DRAW_MODE_line precision setting * standardize vert lines on 4 spaces * fixup! turn draw region id's into optional method handlers * do not draw when updating pen skin silhouette * do not premultiply stamp colors by alpha * fixup! do not draw when updating pen skin silhouette * do not premultiply line color * add a small rim around the line for aliasing * variable pen line alias amount * reverse offset pen line on y axis by relative alias amount Reverse the offset to keep small line overlap to a minimum. * fixup! reverse offset pen line on y axis by relative alias amount * medium precision gpu floats ✖ subject may not be empty [subject-empty] ✖ type may not be empty [type-empty] ✖ found 2 problems, 0 warnings ⓘ Get help: https://github.com/conventional-changelog/commitlint/#what-is-commitlint ⧗ input: Add test for local linking? ✖ subject may not be empty [subject-empty] ✖ type may not be empty [type-empty] ✖ found 2 problems, 0 warnings ⓘ Get help: https://github.com/conventional-changelog/commitlint/#what-is-commitlint ⧗ input: Add basic sprite text ✖ subject may not be empty [subject-empty] ✖ type may not be empty [type-empty] ✖ found 2 problems, 0 warnings ⓘ Get help: https://github.com/conventional-changelog/commitlint/#what-is-commitlint ⧗ input: Add TextCostumeSkin, revert TextBubbleSkin to develop ✖ subject may not be empty [subject-empty] ✖ type may not be empty [type-empty] ✖ found 2 problems, 0 warnings ⓘ Get help: https://github.com/conventional-changelog/