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Releases: scfmod/FS25_TerraFarm

1.6.5.0

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@scfmod scfmod released this 06 Sep 18:22
  • Add TERRAIN_DELTA collision flag for excavator shovel terrain raycast (01f4241)
  • Update getCanDischargeToGround logic (239702e)

Improves preventing (excavator shovel) discharging when digging.

1.6.4.1

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@scfmod scfmod released this 05 Sep 20:57
  • Fix input ratio (504c61a)
    Should now properly work with material input overflow and ripper machines.

1.6.4.0

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@scfmod scfmod released this 05 Sep 20:00
  • Material input overflow option (e1f01ca)
    Add option for enable material overflow when digging into the ground for shovels and excavator shovels.
    This feature works best for regular shovels set up with a proper leveler spec and smoothing mode.
    Overflow material will be dropped onto the ground in front of the shovel when the fillUnit is full.
image

1.6.3.0

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@scfmod scfmod released this 04 Jun 10:59
  • Updated TR translation (#109) Thanks to @Cyber-Syntax for PR

  • Fix discharge ignoring discharge object when full (efac528)
    Prevents terrain operations to apply on the ground when discharging material to a vehicle that is fully loaded.

  • Fix some minor issues with input actions not updating correctly(eeb6a6f)
    Toggling machine enabled (and global enabled) should now properly update input actions. Ex: previously it would prevent activating machine when toggling enabled while still using the machine.

  • Transfer material from vehicle fill volume using generic shovel (c40c588)
    Machines with regular shovel type can now also "dig" material from other vehicle fill volumes, like trailers and even wheel loader shovels. (Previously only for excavatorShovel type)

1.6.2.0

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@scfmod scfmod released this 13 May 15:06
  • Replace requestActionEventUpdate calls with updateActionEvents (a672b07)

Fixes updating input actions correctly, solves issue with FS25_AdvancedDamageSystem mod and other potential future conflicts.

1.6.1.0

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@scfmod scfmod released this 21 Apr 18:06
  • Transfer material from vehicle fill volumes to excavator shovels (373f9d6)

All machines configured to use excavatorShovel type can now "dig" material from other vehicle fill volumes, like trailers and even wheel loader shovels.

1.6.0.0

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@scfmod scfmod released this 18 Apr 16:32
  • Updated BR translation (e49293a)
  • GUI: Update (#99)
  • HUD: Update (#96)
  • Feature: Machine modes update (#97)
    • RAISE and LOWER will behave like GRADE when assigned (enabled) Landscaping area
    • Add position checks for PAINT, SMOOTH, RAISE, LOWER when assigned (enabled) Landscaping area
      In order to not break any backwards compatibility for machine configurations the Grade mode (FLATTEN in configuration) will still behave like previous versions.
  • Feature: Separate area for terraform and discharge (#95)
    • Extended functionality to enable selecting separate landscaping areas for terraform and discharge.
    • Customizable input actions for selecting terraform and discharge areas
    • Customizable input actions for toggle enable/disable terraform and discharge areas

1.5.0.1

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@scfmod scfmod released this 12 Apr 15:47
  • Border area shader fix for decal rendering on filltype heaps (6fde195)

1.5.0.0

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@scfmod scfmod released this 10 Apr 08:48
  • Editor update

    • Editor: Waterplane editor improvements (#80)
    • Editor: Polygon editor improvements (#85)
    • Editor: Path editor improvements (#84)

    More advanced features available, GUI layout improvements, input logic reworked, input help display cleaned up.

  • Feature: Area border improvements (#86)

    • Add option for selecting preset color for border per area
    • Areas visible by default for multiplayer clients
    • Area border modes updated (408871f)
      GROUND_MESH_XRAY, GROUND_MESH_NORMAL, GROUND_ONLY, MESH_ONLY_XRAY, MESH_ONLY_NORMAL
    • Area border visibility mode in global settings
      ALL, ACTIVE_ONLY, NONE
  • Fixed lists sorting in InGameMenuTerraFarmFrame (113a75c)

  • InGame menu paging list fix for multiplayer client (a0b1f6f)

  • Translations entries updated

1.4.3.0

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@scfmod scfmod released this 04 Apr 22:36
  • Fixed issue with getResourcePaintLayerId function using wrong lookup table (8da0078) (Ref. issue #92)

Another hoxfix for maps supporting custom ground resources.