Releases: rittermod/FS25_AdjustStorageCapacity
Releases · rittermod/FS25_AdjustStorageCapacity
v1.0.0.0 - release version
What's changed
1.0.0.0:
- Release version
- Fixed 3D fill visuals (vehicle heaps, food troughs) not showing correctly after loading a savegame
- Fixed straw bedding and water visuals not updating when capacity is changed
- Fixed 3D fill plane rendering issues in silos and food troughs
Full Changelog: v0.6.1.0...v1.0.0.0
v0.6.1.0
What's changed
- Fixed excess fill not being removed when resetting capacity to original (shared capacity storages reduce proportionally)
- Fixed reset failing on newly placed buildings with "No original capacities recorded" error
v.6.0.0.0
- Added in-vehicle capacity adjustment: press K while driving to adjust capacity of your vehicle and attached implements
- Added auto-scale vehicle mass setting: keeps expanded vehicles drivable by scaling weight to original capacity
- Added "Reset All" button (X) to storage and vehicle capacity dialogs to restore original capacities
- Fixed multiplayer client not resetting all storage capacities when using reset
- Added auto-scale speed setting: controls whether load and discharge speed scales proportionally with capacity changes
Full Changelog: v0.5.0.0...v0.6.1.0
v0.6.0.0
What's changed
- Added in-vehicle capacity adjustment: press K while driving to adjust capacity of your vehicle and attached implements
- Added auto-scale vehicle mass setting: keeps expanded vehicles drivable by scaling weight to original capacity
- Added "Reset All" button (X) to storage and vehicle capacity dialogs to restore original capacities
- Fixed multiplayer client not resetting all storage capacities when using reset
- Added auto-scale speed setting: controls whether load and discharge speed scales proportionally with capacity changes
Full Changelog: v0.5.0.0...v0.6.0.0
v0.5.0.0
What's Changed
- Added K button to Workshop/Repair screen for vehicle capacity adjustment
- Added K button to Construction mode placeable info dialog
- Added setting to hide trigger shortcuts (K at placeables/vehicles) - menu access always available
Full Changelog: v0.4.1.0...v0.5.0.0
v0.4.1.0 - bug fix
What's Changed
- fix: Mod blocks keybinding for the wrench at the production point
Full Changelog: v0.4.0.0...v0.4.1.0
v0.4.0.0 - beta release
Note
This is a beta release. Both singleplayer and multiplayer functionality are tested and stable. Please report any issues on GitHub or Discord.
Note: Only bulk storage is supported. No pallets, big bags, or terrain heap-based storage like bunker silos.
Features
- Easy capacity dialog: Press K near any storage or vehicle to open the settings
- In-game menu integration: Press K in the Production or Animals menu to adjust the selected facility
- Vehicle support: Walk near any vehicle with fill units to adjust capacities
- Per-filltype editing: Adjust capacity for each fill type or fill unit individually
- Inline text input: Double-click or press Enter on a row to edit
- Capacity protection: Automatically clamps to current fill level to prevent data loss
- Configurable key binding: Change the default K key in game settings
- Multiplayer support: Permission system for server admins and farm managers
- Console commands: Available for advanced users
Supported Storage Types
Placeables
- Silos and warehouses (PlaceableSilo)
- Production point storage (PlaceableProductionPoint)
- Husbandry input/output storage - straw, water, milk, manure, etc. (PlaceableHusbandry)
- Animal food troughs (PlaceableHusbandryFood)
Vehicles
- Trailers (grain carts, auger wagons)
- Harvesters (grain tanks)
- Sprayers and spreaders
- Tankers (slurry, water, milk)
- Any vehicle with bulk fill units
Limitations
Placeables:
- Bunker silos not supported (terrain heap-based storage has no capacity property)
- Pallets and bales not supported (object storage, not bulk storage)
Vehicles:
- Pallets and big bags not supported (products being transported, not containers)
- Leveler fill units excluded (internal buffers for bunker silo mechanics)
v0.3.5.0 - fix the fix edition
What's changed
- Fixed the fix for K keybind. It stole priority from animal trigger etc
Full Changelog: v0.3.4.0...v0.3.5.0
v0.3.4.0
What's Changed
- fix: use activatable pattern for placeable keybinds to prevent stuck K key
- feat: scale load/discharge speed proportionally to capacity changes
Full Changelog: v0.3.3.0...v0.3.4.0
v0.3.3.0 - bugfix
What's changed
- Fixed fill levels being lost when loading savegames with expanded capacity
Full Changelog: v0.3.2.0...v0.3.3.0
v0.3.2.0 - critical bug fixes
What's changed
- Fixed K keybind getting stuck when entering/exiting vehicles
- Fixed multiplayer sync corruption when adjusting animal food trough capacity
- Added capacity protection: clamps to fill level to prevent data loss
- Added permission blocking for NPC farm and spectator assets
- Console lists now show only assets you have permission to modify
Full Changelog: v0.3.1.0...v0.3.2.0