-
Notifications
You must be signed in to change notification settings - Fork 14
Home
Ryan Sheffer edited this page Jul 25, 2022
·
14 revisions
- Add the plugin from the marketplace here
- Install it to a supported engine
- Load your project which is part of that engine
- Open the Plugins window (Edit->Plugins in UE4) / (Tools->Plugins in UE5)
- Search for "Ryan's helpful helpers" and activate the plugin with the checkbox
- In your projects folder ensure there is a "Plugins" folder
- Clone this repo into the "Plugins" folder, the folder should be called "RyHelpfulHelpers"
- Run your project, Unreal should ask you if you want to build the plugin, say Yes.
- The plugin should be successfully installed into your project
Type "RyRuntime" into the blueprint search window and all functions related to this plugins runtime extensions will be shown:
Type "RyEditor" into the blueprint search window and all functions related to this plugins editor extensions will be shown:
- File System Operations
- UObjects
- Animation
- Math
- Worlds and Levels
- Navigation Systems
- String Manipulation
- Async Asset loading
- Dialogs (Message, File load and save, object details)
- Worlds and Levels
- Notifications
- Meshes
- Sound
- UMG Widgets
- Blueprints
- Animation
- Move the Dialog functions to the runtime module for desktop developers
- File Load to String / Bytes
- JSON String to Struct, struct to JSON string
- JSON object and manipulation
- Struct/Object to INI
- INI to Struct/Object
- Array extensions such as sorting functions
Visit us on discord to request features, report bugs, or get general support.
See the sub-pages to see some examples of the library functions included. Documentation is being improved over time.