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ALL EXAMPLES USE THE MIT LICENSE, SEE LIST OF EXAMPLES in LicenseExceptions

Currently on hold due to school work. IceCoreLogo

This read me is not ready yet.

IceCore Engine

A simplistic 2D game engine I am creating for my own needs and as a learning exercise.

Personal goals

  • Learn engine programming
  • Create and publish a game using this engine on Steam
  • Clear documentation

Feature goals

  • Pathfinding
  • Fast 2D collision
  • Easy sprite rendering (Movable camera with zooming and such)
  • Unreal inspired actors that have a location in the scene
  • Input
  • Sounds
  • UI
  • File IO?
  • P2P networking?

What is not planned

  • An editor
  • 3D

File extension

I plan to use the extension ".ictxt" for file loading. It can be pronounced as "Icy text" or "IceCore text". It is just a plain text extension to help with players feeling the need to mess with ".txt" files. No real protection is offered though.

And yes, I chose this extension because it happened to sound cool.

About

A complete rewrite of IceCore to use C++ and raylib instead of C# and monogame.

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