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Debugging Tools
Will Corby edited this page Feb 23, 2025
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In the mod options (under the MODS button) there is a debug section. All of the options have tooltips describing what they do.
Turning on [DEBUG] Debug Mode will print way more logs to the console. Many of them are useful when debuggging.
These only take effect when Debug Mode is turned on.
Everything in this section requires holding Q to work.
- Numpad 1 - Teleport to player. Cycles between all players each time you press it.
- Numpad 2 - If holding LeftShift, warp to the dreamworld Vault fire. If not, warp to the Endless Canyon. If already in dreamworld, pick up lantern.
- Numpad 3 - Unlock the Sealed Vault.
- Numpad 4 - Damage the ship's electrical system.
- Numpad 5 - Trigger the supernova.
- Numpad 6 - Set the flags for having met Solanum and the Prisoner.
- Numpad 7 - Warp to the Vessel and insert the warp core. Warp core insertion isn't synced for this :P
- Numpad 8 - Spawn a fake player. For Ghostbuster testing.
- Numpad 9 - If holding LeftShift, load the SolarSystem scene. If not, load the EyeOfTheUniverse scene.
- Numpad 0 - Revive a random dead player.
Pressing comma and period cycles between different WorldObject types (you can see this in the Debug GUI that you can turn on via the debug setting). This will only draw labels and lines (also debug settings) for that particular object type. Pressing both comma and period will remove the selection and go back to drawing for all WorldObjects.